Last edited by mdale13; 02-26-08 at 09:27 AM.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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The anatomy isn't bad for an alien. I'd make the form more curvaceous and perhaps define some more bones and muscle groups, the abdominals, the ribs, the serratus anterior muscles, the sternomastoid, the trapezius, all of these would really enhance the look I think.
Also the mouth looks a little silly. I would alter the expression and lessen the width to add a more serious quality. We don't need H.R Giger severity, but a little more neutrality would be preferable I think.
Yeah, the mouth looks like he's trying really hard to not laugh. Not sure about all those difficult muscle-words though :P
/The Beast Who Sliced To Mexico
Mwargh! >:3
Have fun! It's more important than you might think!
i agree with you both, the mouth does look stupid. ill take your words into consideration and post again when i have made some changes. thanks!
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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I like the quadriped quite a lot. I think the part I have the biggest problem with on the other sculpt is that the arms dwarf the torso, makes him look somewhat unbalanced.
twitch- the other sculpt being the quad' or the alien?
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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The one with the tail and the large forehead is what I referred to as the quadriped.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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I'd like to see more texture on the palm and the bumps at the base of the fingers should be wider and more smoothed out.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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I'm liking this a lot more. Just add some more alphas in there and a nice texture and I think you've got something.
okay so what originally started as a practice, has turned into my favorite project, so i started the alien head over, but this time i modeled a body for it. this is the character i am now focusing on for my character class. base mesh modeled in maya, and ive got some sculpting passes done on the torso. and crits?
thanks!
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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The gluts look a little odd, but I think I like the pose. I'm not really sure, I'll have to see it with the head. It's very dynamic, but it's also quitte odd. It'll be hard to pull off, but I'm anxious to see you try.