1. #241

  2. #242
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    bloodfest- thanks man! its one of ralf stumpf's matcaps from gnomonology.
    they are a little pricey, but ohhhh so nice. i havent used any other since they came out!

    truthhunter- nonono not at all mate. i was wasnt mad, i just wanted to be sure i wasnt offending you! your input was appreciated! and thanks for the kind words!

    etcher- no problem! glad you like it!
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    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  3. #243
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    Default retopology problem

    hey guys. i am in the process of resurfacing my original shield for a game res model. i am having a problem with the final step of the retopology process however. when i do the final 'make adaptive skin' part of it, it will only capture detail up to 300k. i can get the actual poly count higher, but the detail will not be captured. is this normal? any suggestion? i am at a loss

    heres the retopo mesh, just in case it helps to see it at all...


    retopo.jpg
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    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  4. #244
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    Hi mdale13, did you have the highest subd level active on the original shield when you selected it as the topology mesh (edit topo button). I hope the bad projection isn't due to a misconnected point (see attachment) . Usually, the mesh looks fine (A), but upon closer inspection, you might find a misconnected or non- connected point (B,C). When I retopologize, I make sure to do incremental saves and regular projection tests to spot errors early on. Hope you can solve the problem fast! !

    Naamloos-1.jpg

  5. #245
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    hi mdale13, maybe this helps.


    Topo.jpg

  6. #246
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    thanks guys!

    etcher- ill check the verts in maya. thanks!

    ralf- are you saying i need to project it with the density higher? or adjust it after i project the lower version?
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  7. #247
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    Hey Matt,

    Here is a nifty step by step that shows how retopo can fit into a lowpoly geared workflow. He is using 3ds max, but you can do the same operation in Maya.

    Looking good. Nice to see you are learning with retopo.
    http://www.gameartisans.org/forums/s...?t=5000&page=2

    good luck!
    "I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp

    www.mattboard.com

    CGS Portfolio

    New WIPS

  8. #248
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    Hi Matthew,

    1) make the new topology on the high-res mesh
    2) activate projection
    3) press the a key (preview)
    4) you can change the density value in preview mode
    5) if you are satisfied with the projection quality
    press the »Make Adaptive Skin« button
    6) the new created mesh in the tool palette has all the levels

    best

    Ralf Stumpf

  9. #249
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    thanks for all your help guys! i have been busy with other work, but i plan to try it out this weekend, and ask ryan about it in class on friday. anyway

    i did a quick concrete barrier sculpt > normal map as a game asset tonight. i plan on painting a color/spec map as well.


    high res:
    front copy.jpg

    normal mapped (maya viewport):
    maya_viewport_wip_1.jpg
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  10. #250
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    Default Ralf

    Sorry to use someone else's thread, but Ralf Stumpf as few stupid questions, if i have a sub tool that I have finally sculpted, can i retopologize and use the low poly mesh with my other sub tools to cut down on memory use in the same file and should I first texturise it before going this way?

    Ziggy

  11. #251
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    Default Finished Barrier

    finished the barrier. texture painted in photoshop. let me know what you guys think!

    maya viewport render:

    final.jpg
    Last edited by mdale13; 03-20-09 at 10:49 PM.
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    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  12. #252
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    Very nice indeed! Are these phtograph textures or all painted? Please show the technique.

  13. #253
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    they are a combo of photos and textures. i lay the base down with photographs, and then paint the dirt/grime/scratches in. im not really sure if i can record the process, but ill post my texture maps later though. thanks for the kind words!
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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  14. #254

  15. #255
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    thanks a lot man!
    ------------------------
    -Matthew Dale
    My Sculpting Adventures
    My Digital Art Blog

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