Hi mdale13! Thanks for posting the video! The gauntlet looks great!
!
Hi mdale13! Thanks for posting the video! The gauntlet looks great!
!
ZBrush Certified Instructor
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bloodfest- thanks man! its one of ralf stumpf's matcaps from gnomonology.
they are a little pricey, but ohhhh so nice. i havent used any other since they came out!
truthhunter- nonono not at all mate. i was wasnt mad, i just wanted to be sure i wasnt offending you! your input was appreciated! and thanks for the kind words!
etcher- no problem! glad you like it!
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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hey guys. i am in the process of resurfacing my original shield for a game res model. i am having a problem with the final step of the retopology process however. when i do the final 'make adaptive skin' part of it, it will only capture detail up to 300k. i can get the actual poly count higher, but the detail will not be captured. is this normal? any suggestion? i am at a loss
heres the retopo mesh, just in case it helps to see it at all...
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Hi mdale13, did you have the highest subd level active on the original shield when you selected it as the topology mesh (edit topo button). I hope the bad projection isn't due to a misconnected point (see attachment) . Usually, the mesh looks fine (A), but upon closer inspection, you might find a misconnected or non- connected point (B,C). When I retopologize, I make sure to do incremental saves and regular projection tests to spot errors early on. Hope you can solve the problem fast!!
![]()
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
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hi mdale13, maybe this helps.
![]()
thanks guys!
etcher- ill check the verts in maya. thanks!
ralf- are you saying i need to project it with the density higher? or adjust it after i project the lower version?
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Hey Matt,
Here is a nifty step by step that shows how retopo can fit into a lowpoly geared workflow. He is using 3ds max, but you can do the same operation in Maya.
Looking good. Nice to see you are learning with retopo.
http://www.gameartisans.org/forums/s...?t=5000&page=2
good luck!
"I have forced myself to contradict myself in order to avoid conforming to my own taste." -Marcel Duchamp
www.mattboard.com
CGS Portfolio
New WIPS
Hi Matthew,
1) make the new topology on the high-res mesh
2) activate projection
3) press the a key (preview)
4) you can change the density value in preview mode
5) if you are satisfied with the projection quality
press the »Make Adaptive Skin« button
6) the new created mesh in the tool palette has all the levels
best
Ralf Stumpf
thanks for all your help guys! i have been busy with other work, but i plan to try it out this weekend, and ask ryan about it in class on friday. anyway
i did a quick concrete barrier sculpt > normal map as a game asset tonight. i plan on painting a color/spec map as well.
high res:
normal mapped (maya viewport):
![]()
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Sorry to use someone else's thread, but Ralf Stumpf as few stupid questions, if i have a sub tool that I have finally sculpted, can i retopologize and use the low poly mesh with my other sub tools to cut down on memory use in the same file and should I first texturise it before going this way?
Ziggy
Last edited by mdale13; 03-20-09 at 10:49 PM.
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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Very nice indeed! Are these phtograph textures or all painted? Please show the technique.
they are a combo of photos and textures. i lay the base down with photographs, and then paint the dirt/grime/scratches in. im not really sure if i can record the process, but ill post my texture maps later though. thanks for the kind words!
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
------------------------
Beautiful sculpt (nice concrete damage) and polypaint!!
ZBrush Certified Instructor
My sketchbook: Etcher_Sketcher (thread overview on last page) - cliquez ici pour lire la version Française -
My ZBrush 4 Beta Thread (including ShadowBox Step by Step and videos) -cliquez ici pour lire la version Française-
My ZBrush 4 R 2 Beta Thread (including Dynamesh and Noisemaker tutorials) - cliquez ici pour lire la version Française -
Join me on Facebook
Website: www.geertmelis.com
Etcher On YouTube: EtcherTube
thanks a lot man!
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-Matthew Dale
My Sculpting Adventures
My Digital Art Blog
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