ZBrushCentral

From a 2d sketch to a 3d model.

Hello. I uploaded this simple tut:I start from a 2d sketch, create an alpha fromconvert it to a 3d modelsculpt itconvert the new model into another unified skin modeland continue detailing it again…

La pâte n’a pas le temps de sécher ! :wink:

A very humble post for such a fun video.

I love it!

Please give us more. I would love to see this done with a more complex result.

Revanto :stuck_out_tongue:

nice! easy, quick profile block-in.

thanks for the trick. :slight_smile:

WailingMonkey

who… why didnlt anyone tell me this sooner! :slight_smile:

thanx very usefull… finally had time to try this.

One maybe simpel question… i’m having trouble with.

When I draw the outline of for example a head… like your example.
Create an alpha and make it into a 3d object.

Now when I draw the model on screen and enable x symmetry for sculpting… It’s not the left and right side of the model as I expect and saw in your video.

How can set it so when I have symmetry on it actually sculpts on the left and regt side of the model?

Thanx

Peter

whoops… wait a minute… spoke to soon.

Works if I turn on local symmetry and use Z…

Never mind!

but again… thanx for pointing this out… can be very usefull…

peter