Hello. I uploaded this simple tut:I start from a 2d sketch, create an alpha fromconvert it to a 3d modelsculpt itconvert the new model into another unified skin modeland continue detailing it again…
La pâte n’a pas le temps de sécher !
A very humble post for such a fun video.
I love it!
Please give us more. I would love to see this done with a more complex result.
Revanto
nice! easy, quick profile block-in.
thanks for the trick.
WailingMonkey
who… why didnlt anyone tell me this sooner!
thanx very usefull… finally had time to try this.
One maybe simpel question… i’m having trouble with.
When I draw the outline of for example a head… like your example.
Create an alpha and make it into a 3d object.
Now when I draw the model on screen and enable x symmetry for sculpting… It’s not the left and right side of the model as I expect and saw in your video.
How can set it so when I have symmetry on it actually sculpts on the left and regt side of the model?
Thanx
Peter
whoops… wait a minute… spoke to soon.
Works if I turn on local symmetry and use Z…
Never mind!
but again… thanx for pointing this out… can be very usefull…
peter