1. #1

    Default Silvaticus` sculpts thread

    With so much amazing work posted here it`s hard to take the decision and post something.
    These are some of my sculpts done with zbrush over the past months, the first ugly dude is finished(it was done for a challenge), the dragon and the horned one are in progress.
    snailagain700x1024.jpg
    crazydragon4.jpg
    sad2.jpg

    Around 100% Zbrush, sharpenend a little in Photoshop.

  2. #2
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    BEAUTIFUL SCULPTS!!! On the dragon did you just use an alpha and mask it off for the scales? im having a hard time creating scales on a snake im modeling right now. thanks!
    A man is solely restricted by his own words.

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    it`s hard to take the decision and post something

    The quality of your work makes that the easiest decison
    to make.
    Great images!!!!

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    Certainly no need for you to hesitate posting. These are some very creatively unique creations. great work =)

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    These all look great. I really like your dragon too. It looks like a real plastic model or something, very clean mesh.

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    DAnconia, thank you- for the scales I used an alpha made by myself.
    Recipe: a flattened sphere with a little adjustment dropped on the canvas many times to form the scales, then grab doc and make it an alpha, radial fade increased, standard brush, drag rect stroke. It will look better when I`ll go up one more subdivision level, I hope. No masks, they are not my friends


    bicc, thank you, it`s nice to hear that from you.

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    Oh, thanks to smokebox(what`s the meaning of that name, btw?) and woody too. I`m glad the dragon looks like that, my intention was to make it look like an action figure. It`s pretty hard to render that in zbrush, at least for me, so I`m still searching for a good light setup. Any suggestions would be more than welcomed.

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    you're welcome =)

    smokebox is the name of the graphic on the front of Tool's album, Aenima, and Forty six & 2 is the name of a song from that album... just a combination of things from my favorite band

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    cause what i did was google snake scales, found a really great picture. threw it into PS and made a black and white alpha. made a stencil and tried it that way but it just looked like minced meat and not scales. tried the spray as well with varying degrees and that didnt work either. ill try it your way though and see what comes of it. im about to just mask each individual scale but that will take forever and i know there is a very easy way to take care of this. if not, then ill just use a premade alpha and call it a day. thanks for the reply.
    A man is solely restricted by his own words.

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    hey all
    i might be inthe wrong thread but i was hoping for a resonce soon so heer we go..
    im trying to add another division to my model, i upped the max polys under the prefs, and i get a message saying i need to designate more ram to zbrush (i dont want to delete my lowest subd lvl)
    i know ive seen other programs that re-arrange the windows memory page or w/e, is there a way to apply that to zbrush?

    advice or refferal to the right thread would be much apreciated
    thnx

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    Very cool stuff! Really love the little dragon!

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    These are exceptional stuff...really well sculpted.. Love the little dragon too!

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    Hi Silvaticus! Great Works here!
    I really love the CrazyDragon!

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    Great sculpting! I love the dragon one especially

    Excellent job

  15. #15

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    Thanks for the replies, darukin, piz, solidsnake, Kraken.
    A new render test on the dragon, he is the main wip now, I have to finish it in three days for a challenge. I`m satisfied with it, except the wings and teeth, missing in this render and to be reworked. And the big darn problem, the shadows. One day I`ll find the great secret, my renders in Zbrush look nicer than the first ones done 2 years ago so I hope the evolution won`t stop. No, I shall not render in another program
    crazydragon6.jpg

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