1. #31
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    Default seam still here!when i use DemoHead test.

    oh!my GOD! seams still here!
    when i use DemoHead to test.
    error.jpg
    Attached Files Attached Files

  2. #32
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    Kudos to Marcotronic!!!

    I think he should get an award or something.

  3. #33
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    Make sure that the script is run before renderings. also try and regenerate the map using GUV tiles or maya auto mapping. Otherwise it should be working. I am not on a machine with Maya at the moment os I cant check the scene file.

    mike0006 vbmenu_register("postmenu_436556", true); : I agree. Marco found the change in the mess of documentation on the Autodesk site, a massive undertaking. Dude I owe you a beer or something.

    S

  4. #34
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    Hey zsz98781
    I got your PM but I havent seen a reply yet. Did you get it working? If the script reports nothign back it means it worked. if you get an error it usually mean it has run and there is not a ccmesh to work on.

    It may all be moot at this point. Check out Marco's thread for an update on the Service Pack to Maya 2008.

    S

  5. #35
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    thanks for hot Scott Spencer!
    sorry,i have used you supported script to work before maya sp1 publish.but cant get a good fixed. it's unknow.
    I Have fixed the displacement seams use maya sp1. and some new error appearing. some spine on the UV border.and the displacement losted a lot of details of skin bump.

    ***26410;***21629;***21517;.jpg eerra.jpg
    Last edited by zsz98781; 03-11-08 at 06:09 PM.

  6. #36
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    for avoid some spines ,i reduced the uv border at 8 to 2 in ZB-DE3,but the displacement seams is returning as a nightmare! when i using your supported script to create a ccmesh node at the 'mentalraySubdivApprox1'.but theTriangulate face become some holes and seams be fixed. maya2008sp1 myr_maya2008_sp1_releasenotes.pdf has mentioned "for ccmesh objects,fixed texturing on seams",but the hole is appearing.
    hant the good way to fix any all!! spines, seams and holes.
    ***26410;***21629;***21517;.jpg
    Last edited by zsz98781; 03-12-08 at 02:58 AM.

  7. #37
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    Try MeshLab. It has many filters that let you close holes, clean,decimate triangle & polys, convert files, etc. It likes to crash on large files which is a pain but it's free.

  8. #38
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    sorry! you hant understand my meaning.
    when i make my model by marcotronic supported a MEL to convert "ccmesh" and rendering by MR. but some holes is appearing.it is a phenomenon in rendering .cant use your meshLAB to fix ?

  9. #39
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    Hi,


    sorry, I donīt know if I have understood you right - Iīm a bit confused now what you did in which order... But you donīt need to do anything concerning that ccmesh stuff when you use Maya 2008 with SP1 - no need to run that MEL script for the ccmesh fix...

    Marco

  10. #40
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    'no need to run that MEL script for the ccmesh fix...'??? i havd intalled Maya 2008 with SP1 .but ..seams still here~~~~~
    &_26410.jpg
    Last edited by zsz98781; 03-12-08 at 04:30 PM.

  11. #41
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    mhhhh.... thatīs strange.

    Are you sure you have installed SP1 correctly? Does Maya show "Maya 2008 Service Pack 1" in the splash screen when starting Maya? At first I had installed SP1 without de-installing Maya 2008 and thought it just had updated to SP1 but that wasnīt the case - you have to de-install Maya before installing the SP1 package. Did you do that?

    Marco
    Last edited by marcotronic; 03-13-08 at 12:31 AM.

  12. #42
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    yes ! i have to de-install Maya before installing the SP1 package.is flash screenqq.jpg

  13. #43
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    Default Thanks Scott

    teste.jpg perfect seamless head. i also used this script in conjunction with "zbrush to maya video tutorial".
    regards

  14. #44
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    looks like you got some bloating, if you fix it let me know id like to know how,.

  15. #45
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    Can someone who has installed service pack 1 (or has extension 2) tell me what the mental ray screen says in the output window when you load maya? The date of the mental ray version?

    Is the fix inside the SP1 for maya or in the mental ray pack?

    I dont have access to a machine with either at the moment--but I tried a 32 bit displacement on a machine with extension 2 and still got that wonderful seam problem. I had to use the Scott script to fix it, though the rendering time was much faster(and it seemed to support tifs better?).
    Last edited by kgg777; 03-16-08 at 09:22 PM.

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