1. #76
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    Thanks Jesse and space
    Ya Jesse thats what it was thanks because that face has been bothering me for awhile it was the eyes and lips. Hate big noses on comic characters so I left that alone. I'll post it later. (I have to work on eye movement within the piece because right now I have non.


    Heres the rocks
    which rocked by the way to make.
    rock2.jpg
    Projection master and texture masking to make them
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  2. #77
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    Working on eye movement with some DOF items within the composition.
    Fixed the face some also.

    I still havent uped my DPI for the final details but so far so good.
    master7.jpg
    Last edited by cannedmushrooms; 02-13-08 at 01:43 PM.
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  3. #78
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    Good update Canned

    Just mucking about with this. Tried a little bit of transpose to see how I would go. Still a lot of fixes to do. You gotta love that flatten brush.


    Well to date here it is......

    commiicccpeg.jpg

  4. #79
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    Here are some REJECTS from this mesh.

    Firstly they were all experiments and never finished. Played with ideas in poly paint. Experimented with different head sizes etc.

    Two were nowhere near dynamic enough.
    Transpose (the way I used it destroyed the mesh eg. hands, arms, head), plus any symmetry was lost (including that posing type one). So modelled with no symmetry (which had its own separate problems). I shall perservere and finish a comic character .

    Sebcesoir's Skinwax material used


    rejectsjpg.jpg

  5. #80
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    MMMM the usual.... as soon as I enter a thread it dies. Ahh paranoia, don't ya just love it .

    Well moving right along...
    I figured out transpose (to some extent) I still do not have full poseable symmetry in most notably the arms and feet (I haven't tried the hands) No biggy though. So here is the latest attempt to model something. I will retain this pose and see how I go.


    comixpeg.jpg

    I had a quick look at this, but nope...perspective is a bugger.

    For the post below of Canned...... just kidding and I will try Transpose again as you mention. Thanks

    comix1peg.jpg
    Last edited by ed_the_atom; 02-20-08 at 06:12 AM.

  6. #81
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    sorry ed_
    Not dead just facing enough paperwork and stuff to bury a small migit up to his neck. So ya Keep up the work. I can see by your poseing that you might wanna try poseing at a very low level of geometry and then go to the highest.
    That way is doesnt distort.
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  7. #82
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    Ed , i'm not finished as well so its not dead, i've just been spending all my time researching my new pc components, hopefully i'll be able to update soon.
    i like the new pose very much, and also your rejected models weren't bad either.

  8. #83

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    This thread is totally not dead.
    Although I'm low on updates, I'm still in. I just got a little sidetracked by a little thing called life. Why can't I get trapped in a dungeon or something with only ZBrush for a companion?!

    Anyway, Spaceboy412, why don't you get a mac? They did the component research and it runs vista the fastest. (just in case ZMac got delayed again)

  9. #84
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    feureau, sigh, mac? please i'm trying not to barf, vista, blargh!!!
    but hey, to each their own right! maybe if i wanted all decisions made for me.

  10. #85
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    Hi peoples. Thanks Spaceboy.

    Thread dead.... thankfully no, by all accounts. I have thoroughly enjoyed watching you lot working your way through the challenge. I keep looking for updates. I also have enjoyed finally the Zbrush process. I have learnt alot. Thanks.

    Well I still haven't decided on a final pose . As for transpose I have basically mastered it at any subdivisional level except subdiv 1. The only problems I have found are extreme poses; turning heads to one side (this causes me to use the posable symmetry on heads, however if the body is not to extremely posed I get normal symmetry...if that makes sense) and once I have turned the head it is like it is on another layer.

    I shall post some trial posing I have rejected for various reasons....

    The model sitting was meant to have her arm down with her hand in her lap, this was just an arty farty experiment with a rejected model.....

    Sorry to bore with text and more rejects.

    anada.jpg

    Now.jpg

    Nope. I give up. I have a computer littered with almost ran models (rejects) for one reason or another. Unless monsters etc are your thing its easy to model etc, but everything takes too long. I'm going back to traditional mediums. I'm selling.
    Last edited by ed_the_atom; 02-27-08 at 04:20 AM.

  11. #86
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    i dont know if any of you guys already know about this web site http://www.comicvine.com/characters/but its a realy good resource for all things comic book related.
    there are literaly thousands of pictures of practicaly all comic book charactes ever draw.

    hope it helps

    nice work on this thread buy the way.


    :cannedmushrooms: is your character based on lady death? as its a good likeness

  12. #87
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    Decided to take up the challenge on monday I think it was. Unfortunately I've hit the point at which 512 RAM makes it very tedious to continue. I'll have a better computer setup hopefully soon enough.

    Dangergirl.jpg

    I'm not to fond of my results up to this point, but oh well.

    Here's the reference:

    Reference image.jpg

    It's a composit of Dangergirl wearing Fairchild's head.

  13. #88
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    O ya love Danger Girl

    Great job with only 512 of ram (thats so low)

    Yes the figure I made was lady death. A great comic but Steven Hughes was the true genius behind her style.

    Unfortuntly as an artist he his no longer with us. But I still remember his art
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  14. #89
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    Thanks. Maybe I'll try and tweak this one just a little bit more and repose it. I was kindof in a hurry to get it over with but I think I should take my time with it for a little while.

    Here I've combined a two different materials in photoshop with a little tweaking to try and get a dot shaded comic book affect.

    Dangergirl 2.jpg
    Last edited by Gumpshmee; 02-29-08 at 09:57 PM.

  15. #90
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    here's another one that was discarded.....

    If I still have this programme for a week or two I will finish a character


    girlcartoonjpeg.jpg

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