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hey, just stumbled across your action....thanks for sharing it! 
(have a look at crazybump.com for an additional option as well)
WailingMonkey
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You may already be doing this, but what I've been doing is separating out the detail normal map into 2 layers. One layer is set to overlay with the RG channels left as is with the B channel set to 128,128,128. The other second layer is set to multiply (or darken) with the RG channels both at 255,255,255 and the B channel left as is. I find it useful to not have the layers merged together so that I can adjust opacity or easily add/remove the detail if needed.
Here's the action that I've been using. The minor glitch is that it needs the canvas borders to have some information or else it has trouble with positioning the layers correctly so just make sure that the empty space is filled with 128,128,255.
Last edited by popngear; 11-14-08 at 12:52 PM.
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anybody have this action available for download?
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You may want to try NCombiner
I wrote that tool a while back for a project I am on. Sharing it for whoever needs it. http://www.planetinaction.com/software/ncombiner.htm
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There is a photoshop plugin which will "re-normalize" your pixels after editing.
Here is the most comprehensive explanation of normal mapping I have come across on the interweby
http://www.bencloward.com/tutorials_normal_maps12.shtml
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