1. #31
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    Unhappy Question About the Cartoon Tutorial

    You said you modeled these from a 2D picture? Can you explain how you did that or post a tutorial on this? I really want to learn how to that and can't find anything about it... you're the first i've read that came close to what i'm looking for.... thanks.
    EDrake

  2. #32
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    Default Another Question

    How do you create multiple 3D object and put them all together? I know how to model (SOMEWHAT...LOL) but I want to know how to put them together. Like if I have 3 different 3D objects, how do I make them 1?
    EDrake

  3. #33
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    Default sorry for the lateness

    hi edrake sorry for the lateness of my reply, I have not been checking the forum as much as i should lately

    note: I made this tutorial with version 1.2 or something like that and I haven't used this techniques for a number of years now, You can now make the entire model out of one zphere model, and you can use millions of polygons instead of the small number that was used to create these, also If you don't like the pose or position of your character, you can change it with a zsphere model, I would recomend downloading the practical manual, the tutorials in it are fantastic, I had been using zb for longer than most and I still learnt a whole heap by reading it,


    however, in answer to your questions, what i meant by modelling from a 2d picture is that I choose a picture that i want to make into a 3d picture, and then I make a new layer in my zb document and fill the layer with the picture, I then make a new layer and make shapes that fit into the form of the female.
    how i make multiple shapes into one: If i am making say, a leg out of two spheres, I will make the thigh with as much detal as I can, then just snapshot it to the canvas, after that I make a new sphere for the lower half of the leg and model that to fit the lower half of the leg as best as i can, I then position it next to the upper half of the leg so it fits as seamlessly as possible, I then use the smudge and glow tools to elimate any seams,


    I hope this helps, if you need any assistance at all just send me a pm

  4. #34
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    Excellent tutorial, you this of congratulations!! would like to do a question: After modeling all that separate pieces one of the other, as, please, for the love and God, it is possible to unite them, no matter how much I try, I don't get to work with more than a piece in Zbrush. Please a help? Thank you!!

  5. #35
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    Default

    If you are talking about linking up multiple meshes into one tool to place anywhere on the canvas then the marker tool is your best bet. marcus_civis
    made an awesome plugin for this,
    http://www.zbrushcentral.com/zbc/sho...hlight=markers

    hope this helps, oh you can also insert meshes into zsphere objects, forgotten exactly how to do it (if any knows please post), you get better blending this way i think

  6. #36
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    Default

    almost forgot, older method of unifying meshes, but effective, by Ken Brilliant

    http://www.zbrushcentral.com/zbc/showthread.php?t=3268

  7. #37
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    Hello Hitch,

    Thank you, thank you very much!! Your help is of great value for me, now it is only to study!! Hugs!!

  8. #38
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    awesome

  9. #39
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    Default

    I know that the thread is something like 3 years old but I used this tutorial to create a similar character. I am using zbrush(2) since a week or something so I still have to learn a lot(especially about the projection master and some other things).I really have some problems to get the girl textured. And don't know how to setup lighting & everything to get a better imagequality.

    So I just wanted to thank you again for the tutorial. And I want to show what
    I have done so far although it is not yet done.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	chick-illustration.jpg 
Views:	368 
Size:	89.3 KB 
ID:	55469  

  10. #40
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    Default nice start

    Thats a nice start another level in the sub d around the chest to smooth things out. make sure you go through the stickys at the top of this forum and if you are looking for texturing tips, marcel has some great stuff (http://www.zbrushcentral.com/zbc/sho...d.php?t=044410) go through his posts, there are alot of them, but he has left quite a few gems...if you plan to finish the piece in zb i would say to try to finish modelling completly before you start texturing, if you get to the stage where the model is suggesting the texture then the materials process will be much less of a hassle for you, That being said, you don't have to model every wrinkle and every strand of hair, just enough to suggest the texture, also make sure you've got plenty of reference around, anatomy books, comics, training dvds, if nothing else they should get you excited to keep working but the most important thing is to keep at it, and keep posting your work, i can't wait to see the next post


  11. #41
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    oh yeah thank you!

    and thanks for advices and all. yes texturing after the modell is completely done is of course better. but I am always so curious about how a part if it is finished will look like that I texture it again and again and again ;-)

    now I have some kind of final result(attached image). But I am not yet satisfied so I will try to apply a more realistic look and add some finer details.

    chick-illustration_small.jpg

  12. #42
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    Smile Flashy...

    ...skin !
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  13. #43
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    Oh la la!

  14. #44
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    Thumbs up nice

    nice work

  15. #45
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    thank you very kind of but there's still much to improve... detail of the eyes... bad smoothing and so on(too bad that zbrush does only support flat shading so that you always need an extremely high polycount to get a smoothed result...)

    okay I tried to make the skin and the face more realisticly but I am still not satisfied.I have still so so so much to learn... check it out:
    artwork.jpg

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