I used Cinema 4D and Modo to create a simple base mesh. I decided to use ZBs AUVs instead of creating a pelt map for this one. This resulted in spending quite a bit more time texturing via ZAppLink to get to Photoshop. The model was finally brought back into C4D, with displacement and textures, to be rendered. The hair was created in Cinema 4D.
KrakenCMT— Thanks. The Greyhounds you entered in that challenge are outstanding.
Originally Posted by Helios2
your model is just drop dead gorgeous! Outstanding modeling and texture - the hair is great too!
I am new to this media - does cinema represente the best option for hair modeling and rendering? I understand it is still difficult to master in 3D world...
I’m not familiar with Hair plugins or modules in other 3d apps, just Cinema 4D.
Working with C4D’s Hair module can be a wrestling match at times. It can be a bit sluggish too on my dual 2.7 gb G5. I do like what you can do with it. A little patience is required. I’m no master of it either and haven’t used it much. By the way, the grass was done with Hair as well.
It is hard to object to much here because I love animals, this is one of my favorites and is an excellent choice, execeuted well . I think that experimentation in the angle of his body could make this more breath taking than it is. I don't know of any films or photos of these creatures in motion but i believe that a more diagonal line for the trunk will add more life to it , and is possibly more realistic as well.