Great interview from a great artist and beautifull new images as well.
Great interview from a great artist and beautifull new images as well.
Thank you very much guys!
Wombal: now I only use extrnal programs to get my base shapes. Clean based of quads> I prefere to tweak my proportion in zbrush, on my high res model, that will also affect my low res.
Ncollings: for the armor piece, the base polycount is 127 points, the high res model at level 8 ends up at 1.836 millions points.
I started this piece at home, with a 3ghz pc, 2 gig of ram.
For my Zrifle-2, there's a massive amount of poly, and even if my pc can handle it, its close to its limit...
With arund 15 subtools, the polycount rise up to 63.842 millions polys...
I'm going to add a scope, it's support and some straps, it might reach 65 maybe...
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Great interview and thanks for the workflow insights Seb!
Seb,
Thank you for taking the time for this interview. 4-5 days for a complete facial sculpt! Boy o' boy you set a high standard! I was wondering, when you get some time if you wouldn't mind sharing your technique on your hard edge modeling: like your rifle. Its a beautiful piece and it would be a blast to see your ZWorkflow on such an item!
Thanks again!
Keep pushin' those pixols, and tappin' to the code!
great interview, very insparation artist.
Always great to see your work and to hear from you. Your armor piece really blows me away. I sure would like to learn a thing or 2 from you!
Peace,
NickZ.![]()
Nick Zuccarello,
My King wore a crown of thorns for me!
Click Here To Visit NickZ's Art Blogspot
Click Here To Visit My Model Shop
Click Here To Visit My Portfolio
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Hey seb,
The skull is very very nice!!! Always nice to see your stuff...
Hope everything is going well in Brisbane, look foward to work whith you again somewhere in the futur.....
Math.
Hope so man...![]()
Sébastien Legrain A.K.A Sebcesoir
http://sebleg.free.fr
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
Yeah, I'd have to definitely say thanks a lot for all the great Tips, I'm going to try and apply them when I start working on my reel this next term, great interview.![]()
Last edited by ZModerator; 12-14-07 at 09:40 AM.
Great interview Seb! love your work, man 65million polys for one rifle, how many polygons do you speculate it would take to replicate the whole world?![]()
Last edited by ZModerator; 12-14-07 at 09:40 AM.
You know, just this interviews... hahahaha
it´s an inspiration to see major pros in the market talking about stuff they do
Keep Up the good work Seb....
I´ll look for your new jobs...
See Ya
Thanks for your advices.
Je suis pas super douer en anglais alors ce sera plus simple de te dire merci pour cet interviews en français.
Et félicitation pour ton évolution, ça inspire le respect.
En lisant cet article, je me suis juste demandé comment tu arrivais à concilier ta vie privé et ta vie professionnelle telement la masse de travail à l'air importante...
Encore une fois ; bravo.
...
Great interview
Sebcesoir > Amazing and productif Artist![]()
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Bravo bravo, c'est un plaisir de te lire.
Et merci de maintenir le bon niveau de qualité pour l'exemple à suivre.
Que du bien et du bon pour toi, Seb![]()
All The Best
Fabulous work, loved your website and thanks for the tutorials...