1. #1
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    Cool Human Base Mesh (Free z-tool!)

    baseman.jpg


    What is it?

    This is not a typical base model, rather itís been created to be very quickly adapted into any sort of bipedal creature of your imagination. The name Base Man is therefore a bit misleading, but Iíll stick with it for now.

    The main thing about this base is that itís not aimed at providing good edgeloops for animation, rigging or the likes. It also includes no specific edgeloops for a human anatomy. The only strictly human features of this mesh is the five fingered hands, apart from that itís basically just a box-man. Basically, this mesh strives towards being as even a surface as possible for ease of sculpting.

    So why would you want a mesh like this? Well, I have personally found this type of mesh to be easier and more flexible to work with when doing concept sculpts, where animation-friendly topology is not as important as the overall shape youíre trying to develop.

    The end result can then easily be re-topologized into a new mesh with a topology that fits snugly on the new form youíve developed.

    Who would want this?

    The people who could have use for this base mesh would include concept sculpters, high-res sculpters as well as 3d artists in general who are interested in learning new workflows and exploring the wonderful world of re-topologizing.

    Downloads

    Base man - Highres (ZTL) ~10mb

    Includes all 6 levels and vertex colors, ready for Zbrush sculpting.

    Base man - Lowres (OBJ) 121kb

    Just the first two levels in OBJ-format, for all other applications.

    P.S. Please leave a comment if you end up using the mesh to do something!

    Cheers,
    Vidar
    Last edited by Vidar; 12-09-07 at 03:39 PM.
    www.vidarrapp.se - blog & art dump

  2. #2
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    Smile

    very nice thank u

  3. #3
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    Thanks for this great contribution!

    I agree with your philosophy in providing the model without much thought about edge loops, etc. Having a mesh that's friendly to concept sculpting leaves the door wide open for you to later use ZBrush's retopology tools to get exactly the right base mesh for whatever you've created. Insisting on starting with an animation-friendly mesh could needlessly limit possibilities for creative sculpting.

  4. #4
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    wow, how generous of you!
    zbrush is king

  5. #5
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    (v)olotov, Yari Jindou: Thanks for your kind words and encouragement!

    aurick: Thank you! I'm glad to hear that you share this philosophy with me, I find it a very liberating way to work that in the end saves both time and frustration on my part.
    Last edited by ZModerator; 12-06-07 at 10:03 AM.
    www.vidarrapp.se - blog & art dump

  6. #6
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    Great Contributions! Kudos to you for the hard works

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    Thanks a lot for the mesh...
    Last edited by ZModerator; 12-06-07 at 10:04 AM.

  8. #8
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    Smile

    SolidSnakexxx, krishki: You're welcome! Hope you find some use for it!
    Last edited by ZModerator; 12-10-07 at 11:32 AM.
    www.vidarrapp.se - blog & art dump

  9. #9

    Thumbs up

    Thanks for taking the time to set this up,will come in very handy!
    Last edited by ZModerator; 12-10-07 at 11:32 AM.
    Susurrus Art
    The Artwork of Philip Pendlebury
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    www.susurrusart.com
    http://susurrusart.blogspot.com/
    http://susurrusart.deviantart.com/
    ------------------------------------------

  10. #10

    Smile

    Thank you VERY much for that gift!!!
    Last edited by ZModerator; 12-10-07 at 11:32 AM.

  11. #11
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    That's awesome!
    I for example many times just want to open Zbrush and sculpt.. To forget everything about base mesh and just feel freedom, and these thing can help me achieve that Thank you!
    Last edited by ZModerator; 12-10-07 at 11:32 AM.

  12. #12
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    many thank Vidar. nice thread.
    Last edited by ZModerator; 12-10-07 at 11:32 AM.

  13. #13
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    A wonderful model!
    Thank you very much for sharing

  14. #14
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    SusurrusArt, Tiger_Michel, X-TrEmE, gookle, JuanVal: It makes me happy that you like it! Feel free to share any work you do with it in this thread, to give the thread a bit more purpose.
    www.vidarrapp.se - blog & art dump

  15. #15
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    Hi again folks, here's a little character I started work on this evening based on the above base mesh.

    adventurer.jpg


    It's far from finished, but I'll try to remember to post updates to it in this thread.

    Again, I hope that some of you find this ztool helpful!

    Cheers,
    Vidar
    Last edited by Vidar; 12-15-07 at 07:33 PM.
    www.vidarrapp.se - blog & art dump

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