1. #31

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    sculpted in Zbrush,rendered in C4D

    Zdile2.jpg

  2. #32
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    sub nice work --- kep it comeing
    Last edited by Arin; 03-30-08 at 03:25 AM.

  3. #33
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    Not bad. The modeling looks solid enough. As far as the rendering goes, I think that you need to increase the number of samples on either your GI or your AO. You're probably getting a lot of dark splotches because of the lower values. As far as the SSS goes, you might want to paint a custom weight map to control it. The light is penetrating in such as way that she might as well be made of wax. Remember, SSS for skin is something that is supposed to be subtle. Right now, she's way too translucent in some areas that should feel thicker.

    Again, kudos to a solid modeling job. Just keep on working on those other things though.

  4. #34
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    I think you need to take the affort and the time to be loose!
    The pose looks pretty stiff. Anatomy seems ok for a t-pose, now look for refernce of models / people in that pose... ( I think Stahlberg's "Stool" is your goal, somehow Althoug take a look at http://www.female-anatomy-for-artist.com

    I too think that the SSS eats a lot of important detail...

    Remember: The hips are he key to this pose.

    keep up the good work

    Klaus

    attachment.jpg
    Last edited by klausknuth; 03-30-08 at 04:08 PM.

  5. #35

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    thanks that was just preview not finish render i am still working on it

  6. #36

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    i made matcap skin


    novyskin.jpg
    Attached Files Attached Files

  7. #37

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    im working on stone material
    used poser,Zbrush and bit of photoshop
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

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  8. #38

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    I ve tried to make material in Zbrush like SSS skin.Final progress in PS

    Kngpin.jpg

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