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  1. #1
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    Talking Dragon - WIP - [Zb 1.5]

    Hi all !!
    Just some test of 1.5 version.
    I repeat again.. This software is amazing !!!
    If it will continu like that, is progression, and I will trash 3dsmax, photoshop,and many graphics tools !!!!






    head



    Body

    Head, not finished yet... made with " traditional sphere"

    and body with zsphere (which look's like blob technologie but better)


    I have one question:
    can we put effect (like fiber brush bump etc..) on 3d model and continu to move it ? ( turn, move, edit )

    if yes, can I see work step by step ?

    humm.. ok my english is so poor.. I will speak in french ..

    Une fois modelisé, si je desire appliquer par exemple des poils sur mon modele, il me sera impossible de retravailler dessus sans defaires les effets..
    existe t il une technique pour palier à ça?

    et je ne maitrise pas encore la partie texture avec bump brillance sur un modele que ej desire retravailler... comment faire..
    cette technique me parait encore un peu floue.

    Merci des reponse...

    Last request : Why pixolator didn't speak french??? grahhhh !!! :d

  2. #2
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    Very good start here. Keep going

  3. #3
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    Thumbs up

    Nice bit of modeling on the dragons body.
    As the fibre brush isn't a 3D tool it's not possible to add it to models and continue editing.

  4. #4
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    Hello Fouad
    D'après je que j'ai compris, Zbrush avec ce dernier génial "displacement" permettra de modifier en temps réel la structure 3D tout en conservant un luxe de détails donné par l'image "Bump mapping". http://www.pixolator.com/zbc-bin/ult...c&f=1&t=008428
    Cela repond en grande partie à tes interrogations : il suffira de fabriquer ton "mappage poilu" avec Texture Master par exemple,et le tour est joué
    As my comprehension, the last genious "displacement" can modify in real time the structure 3D with the same "Bump mapping" !
    It's just enough to make the appropriate "bump" image of the wish detail and the task is made
    Un peu de patience et bon courage
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  5. #5
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    Arrow



    I changed modele .. more realistic.. and more bad !!

    I profite to put one question...
    I want to duplicate one tool by mirroring symetrical

    ex: I modelised left hand.. and want to have rigt hand by symetrie.. but not only inverse layer.. I wnt really inverse duplicating tools ( euhh.. do you understand??)

  6. #6
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    Very easy Fouad
    Zero : save your tool "right hand"
    First : Duplicate you right hand
    Second : Tools Modifiers Deformation Mirror Z
    Third : Resave your tool
    You have now two hands for sculpting
    Mais un dragon n'a pas de main
    That's all
    Pilou
    Is beautiful that please without concept! ( Me and maybe also E Kant)
    Pilou's Galerie Pilou's Tips Tuts Page
    Cameyo's ZPlace Art Surfing Albums
    Dedicaces Perpetual Challenges

  7. #7
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    Red face

    huuuu!! I'm stupid!! pffff it's really eazy
    thx Pilou !!

    et oui le dragon n'a pas de mains.. c pour mon Halloween Badboy


    I

  8. #8
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    Wink

    ahh!! better !
    thx again pilou !!


  9. #9
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    my first really test on textures..

    helped by "EZ material tutorial" made by EZ
    (thx!!)

    but ... all is not clear...
    I will working on again 'n again!! I promess..


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