I'm a programmer and recently I decided to work on an interactive software project and needed to create some models. My first thought was paying someone else for the models and have them ready in two weeks (the average time it takes to create an Assassin's Creed - style model, which is what I am essentially looking for). Even though I found someone who was kind enough to give me a discount for creating these models, this still would be an expensive choice, and I thought: why not learn to create models myself and at least see what I can learn in 2 weeks?
Around the same time I discovered ZBrush (a week ago), read some tutorials online and decided to create my first 3d human head so I can familiarize myself with the software. The results are displayed below. There were no references used for the first head. The second head was based on a photograph, but it was not used as a background image. The second head mysteriously reminds me of a clone between the president Yeltsin and H.R. Giger.
I will be actively posting further results - keep in mind I never went to school or had any modeling experience what so ever. This is my first day using ZBrush.
These models are not very detailed, but I am still learning to find a way to work on models on higher subdivision levels. If anyone has any hints or suggestions, let me know. Currently I feel that there is a better way to do detailed work and would be interested to know how everyone on this forum does that. What are some of your techniques? That'd be definitely interesting to know.
The problem I have is that when I use an extremely small brush, the surface becomes bumpy, and a big brush pushes out too much of the material than needed.
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