1. #1

    Default Wolverine-next gen game model

    Hi everyone, its been some time since I posted here. I started this model to study anatomy, but am also parallely building my showreel. So decided to finish this and make it a game model. The poly count is some 5500 tris, as of now. I still have to do the belt and claws. Here are the WIP images. I've been using 3dmax for the modeling and zbrush for the detailing
    6k6jy1w.jpg
    81fjejn.jpg
    6o5eqgp.jpg
    6pewuux.jpg
    6u44umv.jpg
    7xtcztw.jpg
    832tdm1.jpg

    There's still a long way to go, this is just 2 days work, I've posted so far.
    Please type in your feedback on this.
    Last edited by ZModerator; 11-25-07 at 03:58 PM.

  2. #2
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    Default Good Start

    Vikram,

    You made good progress for two days, moving along quickly and its coming along nicely. Couple of things you should take note I think that one.. is his head seems a bit long and narrow in the face area. The neck appears a tad long. Might want to soften some of the hard edges that define the shredded muscle sinew a lil and add a few skin folds/creases as it stretches over the muscles in a few areas. Tone down the bulk of the neck tendons bit to big and flexed for being in a semi-relaxed pose.


    Take this with a grain of salt, as you have said its a work in progress and only 2 days in, will be watching as you progress this further. Keep at it, will be watching for more updates!!

  3. #3

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    Angel,
    I saw your post 2 mins after you had posted. just didnt reply. Much appreciated. Thought would post as soon as I have the updates. Really helped
    happy to post more updates. I've got a coat and a shirt modeled and detailed for Logan this time, and applied normal maps to his low poly self. The jacket is still in the WIP stage, and the collar seems to have some problems. I'll be fixing it soon. Please post in your comments.
    6k035w9.jpg
    8a531hy.jpg
    87nric0.jpg
    8fy2hqc.jpg
    6q1dbiu.jpg

    I'm facing a few darkening normal map issues with the coat. I'm going to correct them and post more updates. I still have a few more stuff to model. I'll be doing that soon.Please say what you think when you this page
    Last edited by ZModerator; 11-25-07 at 04:00 PM.

  4. #4

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    Here are some fresh updates. I've worked on the overall proportions. I've made him look shorter and bulkier. I'm not going to worry about the silhouette or the poly flow at the moment, as I would be posing him in zbrush, and then exporting a final model. I'll be doing that towards the end.

    newshorterversion.jpg
    back_newproportions.jpg

    Here's one with the coat.

    coat_closeup.jpg
    Keep the replies coming. Thanks
    Last edited by ZModerator; 11-25-07 at 04:02 PM.

  5. #5
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    Better proportions!

    Bit more gluteus would be good I think. Those tree trunk thighs need strong buttocks to lift them.

    The top of ther thighs look surprisingly crease-free: are you planning to do these creases with layer morphs so that they're only there when the legs bend?

    Personal choice, but I'd make the hair tufts spikier.

    Cheers,

    R

  6. #6

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    looking good dude. anatomy on the body is nice. one thing about the face. the cheek bones seem a bit to high and narrow to me. can't wait to see some colour on this.

  7. #7

    Default

    And here are some colours. The face is a lot modified, and now I'm pretty much satisfied with it. I've taken off the exaggerated cheek and added more "skin" to his face. The eyes are just composites. Haven't really done em. I haven't worked on the sillouette yet. I wanted to test the textures, and the normal maps here.

    face_new.jpg

    P.S, Rory_L, nigel.wagner2007, thanks a lot. I never noticed myself that the top things became wrinkle free. I had given some wrinkles initially, but constant tweaking seem to have removed the wrinkles. I'll post an update on the body soon.

    Weekends are good for personal work.
    Last edited by ZModerator; 11-25-07 at 04:03 PM.

  8. #8
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    Nice anatomy update. I always thought of Logan as a brawler more than tall and thin. Keep up the good work.
    A man is solely restricted by his own words.

    ZBrush Sketchpad - Here
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  9. #9

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    Thank you very much. I'll post some updates soon.

  10. #10
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    Default

    Quote Originally Posted by Rory_L
    Better proportions!

    Bit more gluteus would be good I think. Those tree trunk thighs need strong buttocks to lift them.

    The top of ther thighs look surprisingly crease-free: are you planning to do these creases with layer morphs so that they're only there when the legs bend?

    Personal choice, but I'd make the hair tufts spikier.

    Cheers,

    R
    Exactly my thoughts.... needs more booty hehehe

  11. #11

    Default

    Thanx for the replies guys,dedfish, I'll give him more booty, Infact, I think I'll have to lower the crotch too

    new updates. Worked on the specular for the face and also the eyes. This is a default scan line render with a 3 point lighting setup. The normal map seemingly looks good in this to me. Please comment on this guys.

    face_render.jpg
    face_render1.jpg
    face_render2.JPG
    I still haven't worked on the sillhouette
    I'll post more sculpts and textures soon.

  12. #12
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    The impression you get is that this is an actor wearing a Wolverine wig. The skin/hair border is too harsh and the hair is elevated away from the skin in an unnatural way. Particularly odd are the hair strands at the point of the central peak that finish in mid air, not rooting themselves in the scalp.

    Perhaps you could soften the transition.

    Cheers,

    R

  13. #13

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    Thanx Rory, I see where I'm going wrong. I'll work on it and post updates soon

  14. #14

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    Hi Guys, I haven't posted updates for this one in quite some time. I've worked quite a bit on the textures, and also on the sillhouette of the whole model. I think the model is coming along as I had expected. It's still a long way from completion. Please post in you comments when you see this.

    meshflow.jpg

    here's the sillhouette
    sill.jpg

    A closeup of the face. This is just normal three point lighting. I wanted to post a direct x screenshot, but again decided on testing out the shadows

    1.jpg

    Full Body renders

    2.jpg
    3.jpg


    I'll post snapshots of the textures, and also a turnaround sometime soon. Please leave in your comments.
    Last edited by ZModerator; 12-04-07 at 04:46 PM.

  15. #15
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    Your highrez looks really awesome. Your lowrez looks reeeeeeally flat. I would work on getting better form in the sillhouette and exagerating the bulges and dips more. The skin could use more color variation and his 5 o clock shadow looks more like makeup. Overall I think its coming along well, just needs the love you gave the highrez.

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