Noob = I'm a traditional artist that has just discovered a mouse and having a hard time with how a pencil wont work on my monitor.
Mid = Im a 3D artist that is coming from another 3D package, but really never learned the first one all that well. So I'm basically looking for a 3D Package that is easyier to use.
Basically making you a noob in two 3D Packages.
High= I have mastered a major 3D package. And have some traditional skills as an artist. When people talk to me I faze them out because I'm thinking "gees I wonder if I could sculpt a head from a goat onto a squirrel"
Masterful nerdium= I have Zbrush Running on your Cell phone and have discovered it is more stable than my PC version. Sometimes my hover-round at work looses its bluetooth signal so I have to update its firmware with telepathy.
Lesson 1 (Noob level)
Video Dealing with Navigation within Zbrush and how to start off if you were a complete noob to the program It was produced in Zbrush 3.0
Lesson 1 Recap (Noob level)
Video Dealing with Navigation within Zbrush and how to start off if you were a complete noob to the program It was produced in Zbrush 3.1
This deals with how to use these videos with the newest brushes. Explains such things as where the heck did the tweak brush went.
Lesson 2 Prequel (Noob level)
More Brush Information that you will need before you start sculpting a human skull in the next lesson
Lesson 11 (high level)
This is my Complete workflow for doing 16 bit and 32 bit Displacements/ normal / color / spectral maps on the characters and how to render in mental ray
Hello, me again. I am interested in purchasing the lessons that carry a fee. How do I do this?
Also where do I find your Maya lessons?
I just wanted to say that I love your tutorials and lessons. They are difficult enough for me to have to work my butt off. Also in your vids you refer to your class? Is this a class you teach in real life of do you teach via the internet?
First I must say, you are a GOD in my 3D Bible, which happens to be full of a million text-tutorials that I never cared to follow, until I came across your video tutorials =) Thank you so much for making these. It's been a while since I looked up your videos. When I first came across them, there were only 10 and they were mainly focused on zbrush and a bit of maya integration. I was recently planning to buy some Gnomon dvds just to learn how to create specular maps and I came across your videos once again realizing I didn't have to waste a nickel So once again, thank you...
Now, I have a little problem and google isn't helping me answer clearly enough for me to follow. I'm on lesson 10 of your videos. At the very end, you imported your .obj from maya back into zbrush. Now that I can easily follow, and I my model isn't exploding everywhere or anything. However, I did notice that it is completely mirrored from the model I had in maya. I even noticed this when watching your video.
In maya, you posed the character to where his right arm is the one strutting forward and his left is swinging backwards. But when you imported it into zbrush, it was the opposite and his left arm was the one strutting forward, etc. I was just wondering if maybe you had a way of fixing this or is there some way to mirror it back? I'm not sure if I would need to change some kind of axis in maya or if there was a simple mirror button I can use in zbrush.
Thanks for taking the time to read this, and once again thank you for all these videos!