1. #1
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    Default Video Lessons In Zbrush (cannedmushrooms style)

    Level breakdown

    Noob = I'm a traditional artist that has just discovered a mouse and having a hard time with how a pencil wont work on my monitor.

    Mid = Im a 3D artist that is coming from another 3D package, but really never learned the first one all that well. So I'm basically looking for a 3D Package that is easyier to use.
    Basically making you a noob in two 3D Packages.

    High= I have mastered a major 3D package. And have some traditional skills as an artist. When people talk to me I faze them out because I'm thinking "gees I wonder if I could sculpt a head from a goat onto a squirrel"

    Masterful nerdium= I have Zbrush Running on your Cell phone and have discovered it is more stable than my PC version. Sometimes my hover-round at work looses its bluetooth signal so I have to update its firmware with telepathy.
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    Lesson 1 (Noob level)
    Video Dealing with Navigation within Zbrush and how to start off if you were a complete noob to the program It was produced in Zbrush 3.0

    Lesson Files
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    ______________________________________________
    Lesson 1 Recap (Noob level)
    Video Dealing with Navigation within Zbrush and how to start off if you were a complete noob to the program It was produced in Zbrush 3.1
    This deals with how to use these videos with the newest brushes. Explains such things as where the heck did the tweak brush went.

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    ______________________________________________
    Lesson 2 Prequel (Noob level)
    More Brush Information that you will need before you start sculpting a human skull in the next lesson

    Lesson Files
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    ______________________________________________
    Lesson 2 (Noob level)
    Sculpting a Human Skull using Image Planes



    Lesson Files
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    ______________________________________________
    Lesson 3 (Noob level)
    Lesson Dealing with Render Passes with Zbrush and Photoshop

    Lesson Files
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    ______________________________________________
    Lesson 4 (Mid level)
    Making a simple Biped out of Zspheres an teh settings that will work correctly with poseable sym.

    Lesson Files
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    Lesson 5 (Mid level)
    Building Good UVS in a free program called Blender and how to switch the UVS

    Lesson Files
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    ______________________________________________
    Lesson 6 (Mid level)
    Sculpting High Res Detail on an Object

    Lesson Files
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    Lesson 7 (Mid level)
    Using the Painting Tools
    Cavity Masking

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    ______________________________________________
    Lesson 8 (Mid level)
    Modeling with Subtools TOPO tools and how to use them

    Lesson Files
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    ______________________________________________
    Lesson 9 (high level)
    Rigging and posing your model

    Lesson Files
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    ______________________________________________
    Lesson 10 (high level)
    Poseing your Mesh accross Programs
    Using Maya to pose

    Lesson Files
    ______________________________________________




    ______________________________________________
    Lesson 11 (high level)
    This is my Complete workflow for doing 16 bit and 32 bit Displacements/ normal / color / spectral maps on the characters and how to render in mental ray

    Color Map



    32 Bit Displacements



    16 Bits Displacements



    Spectral Map
    Lesson Files

    ______________________________________________


    ______________________________________________
    Lesson 12 (Mid level)
    This lesson I will be making an axe and showing how to use the TOPO tools to produce weapons very fast.
    Part 1


    Part 2


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    Lesson 13 (high level)
    Multi UV range in Blender / Zbrush

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    Lesson 14 (high level)
    Crash course on how to animate your Zbrush character in Maya

    LessonFiles
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    Lesson 15 (Noob level)
    How to Setup your image planes with new pictures in Zbrush

    LessonFiles
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    Lesson 16 (Noob level)
    How the Zbrush Lighting System Works

    ______________________________________________



    ______________________________________________
    Lesson 17 (Mid level)
    Shapeing a human face

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    Lesson 18 (Mid level)
    Topology on the human face rebuilt using topo tools

    ______________________________________________



    ______________________________________________
    Lesson 19 (high level)
    Joining two models together using the topo tools

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    ______________________________________________
    Lesson 20 (Noob level)
    How layers on Meshes work

    ______________________________________________


    ______________________________________________
    Lesson 21 (Mid level)
    Using Layers to make Character Morphs

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    Lesson 22 (high level)
    Using Topo tools to make Armor and how to make it so you can pose the armor with the model


    ______________________________________________


    ______________________________________________
    Lesson 23 (Mid level)
    ZappLink how to video

    ______________________________________________

    More uploading now
    (Went to lunch)
    Last edited by cannedmushrooms; 11-08-07 at 05:40 PM.

  2. #2
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    Default

    Ok so these are the popular lessons that were most requested and outside the lesson based tutorials.
    ______________________________________________
    Transfering Hair from Maya to Zbrush


    Lesson Files
    ______________________________________________


    ______________________________________________
    Rendering SSS in MAYA with all the painted textures from Zbrush.
    Part 1 of 8


    For the Rest of the series go here
    http://www.veoh.com/series/houseoftexture
    Lesson Files
    ______________________________________________


    Rendering Glass in Mental Ray
    You zbrush stuff will never look better


    ______________________________________________
    Last edited by cannedmushrooms; 11-15-07 at 06:50 PM.

  3. #3
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    Default Many, Many, many thanks

    Hello Canned,

    I just wanted to say thank you for your wonderful vis. I am relatively new to ZBrush and these have been a big help. I was wondering though, if you were going to re-post vid number 2?

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    Default

    ya its on its way I'm having a tuff time getting veoh to swallow it
    but all the Zbrush videos will be in here soon

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    Default

    Many thanks again!

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    Hey It's Me Again.


    I couldn't help but notice that Lesson 11 is missing part 3, It has part one listed twice, part 2 and part 4. Just thought you would want to know about it.

  7. #7
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    Default

    Hello, me again. I am interested in purchasing the lessons that carry a fee. How do I do this?


    Also where do I find your Maya lessons?

    I just wanted to say that I love your tutorials and lessons. They are difficult enough for me to have to work my butt off. Also in your vids you refer to your class? Is this a class you teach in real life of do you teach via the internet?

  8. #8
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    mali
    All the lessons should be free now.
    I'm updating veoh a little at a time but sooner or later they should all be up on veoh.com

    Maya lessons are located in my signature at the boot of this post.

    I teach both at Career and Technical level. Which is like a really well funded pre college for grades 11 and 12 and as a college instructor at a local college here in Jackson Michigan.

    The videos were first developed for the 11th and 12th graders since there is one of me and 50 of them. This way the students are at their own pace and I just answer questions.

    But at the college I give the students a video disk And tell them to watch the videos in their spare time.

    Glad they are helping you out

  9. #9
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    Wow, thank you!


    I have found that only lessons 21 and 18 still have price tags on just so you know.

    I sure would have loved a course in something like this in high school.

    Well I will keep working at it for sure as I am having a great time.

  10. #10
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    Default

    doh thought I had all those free

    I'm re uploading 18 and 21

    thanks mala

  11. #11
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    i have to show my thanks to canned mushrooms for these videos, if it wasnt for people like you a lot of us would be too detered from 3D modelling, so thankyou canned mushrooms!!!

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    Default

    GENIUS
    Last edited by ZModerator; 12-12-07 at 10:29 AM.

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    Hey there Jason

    First I must say, you are a GOD in my 3D Bible, which happens to be full of a million text-tutorials that I never cared to follow, until I came across your video tutorials =) Thank you so much for making these. It's been a while since I looked up your videos. When I first came across them, there were only 10 and they were mainly focused on zbrush and a bit of maya integration. I was recently planning to buy some Gnomon dvds just to learn how to create specular maps and I came across your videos once again realizing I didn't have to waste a nickel So once again, thank you...

    Now, I have a little problem and google isn't helping me answer clearly enough for me to follow. I'm on lesson 10 of your videos. At the very end, you imported your .obj from maya back into zbrush. Now that I can easily follow, and I my model isn't exploding everywhere or anything. However, I did notice that it is completely mirrored from the model I had in maya. I even noticed this when watching your video.

    In maya, you posed the character to where his right arm is the one strutting forward and his left is swinging backwards. But when you imported it into zbrush, it was the opposite and his left arm was the one strutting forward, etc. I was just wondering if maybe you had a way of fixing this or is there some way to mirror it back? I'm not sure if I would need to change some kind of axis in maya or if there was a simple mirror button I can use in zbrush.

    Thanks for taking the time to read this, and once again thank you for all these videos!
    Last edited by ZModerator; 12-12-07 at 10:29 AM.

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    ok disregard that last post. haha. I went through a good 20 minutes looking for a mirror button in zbrush and finally found one. But thx in advance for reading the last post
    Last edited by ZModerator; 12-12-07 at 10:29 AM.

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    Default

    beach you might want to check your Import/export settings in preferences, there are buttons that flip your model there.

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