I made a quick tutorial to show you how to make a multi-pass rendering with zbrush and photoshop. Thanks to stumpf and Erklaerbar for sharing your materials.
Ahhhhhh! thank you! this came at a good time! Cheers!
thanks for the tutorial. very helpful =)
Just a question. What is the difference between Opacity and Fill in Photoshop?
best
Henning+
Opacity controls how much the layer is going to be seen and fill controls the blending effect itensity.
btw: sorry for my english
Very interesting and cool tutorial! I haven’t tried Multi-Pass rendering yet, but I will soon, and then I’ll know where to look!
Thanks a lot.
Can you fix the link to RS_GreenClay it seems to take us to Ralph’s profile instead of the material post.
fixed!
Thank you =) it was a great mystery to me untill now
Thanks for this tutorial. it helped me understand multi pass redering better, but I have a small issue.
I am using GIMP (as I cannot afford PS for some time yet) and I cannot see a FILL setting. There is only the soft light setting and transparencey setting. I seem to be getting a kind of metalic look to my models when using this method. I used the demo head tool with the sculpy material and then layered all the passes as you said, but without the fill level set as I could not see this in GIMP.
Is there an alternative to this fill setting? or am I looking in the wrong place if anyone else uses GIMP?
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