ZBrushCentral

Z-Brush Multi-Pass Rendering with Photoshop

I made a quick tutorial to show you how to make a multi-pass rendering with zbrush and photoshop. Thanks to stumpf and Erklaerbar for sharing your materials.

You can download RS_GreenClay [here](http://www.zbrushcentral.com/zbc/showpost.php?p=387852&postcount=57). The original OK set 15 can be found [here](http://www.zbrushcentral.com/zbc/showpost.php?p=377613&postcount=37) and the modified one [here](http://www.zbrushcentral.com/zbc/attachment.php?attachmentid=73589). [![tutorial.jpg|1200x978](upload://lctVN8lAZMObTIWOj6c51BiyjgP.jpeg)]![example.jpg|912x460](upload://6OdAVMTQkQEV2v5GmD6Mr3y4vEa.jpeg)

Ahhhhhh! thank you! this came at a good time! Cheers!

thanks for the tutorial. very helpful =)

Just a question. What is the difference between Opacity and Fill in Photoshop?

best
Henning+

Opacity controls how much the layer is going to be seen and fill controls the blending effect itensity.

btw: sorry for my english :confused:

Very interesting and cool tutorial! I haven’t tried Multi-Pass rendering yet, but I will soon, and then I’ll know where to look!
Thanks a lot. :smiley: :+1: :+1:

Can you fix the link to RS_GreenClay it seems to take us to Ralph’s profile instead of the material post. :confused:

fixed!

Thank you =) it was a great mystery to me untill now :smiley:

Thanks for this tutorial. it helped me understand multi pass redering better, but I have a small issue.
I am using GIMP (as I cannot afford PS for some time yet) and I cannot see a FILL setting. There is only the soft light setting and transparencey setting. I seem to be getting a kind of metalic look to my models when using this method. I used the demo head tool with the sculpy material and then layered all the passes as you said, but without the fill level set as I could not see this in GIMP.
Is there an alternative to this fill setting? or am I looking in the wrong place if anyone else uses GIMP?

Start:

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Attachments

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