1. #46

    Default

    I would really love to know yiou normal map workflow, mine is full of seams and your real time alien is awsome
    Last edited by ZModerator; 12-28-07 at 10:24 AM.

  2. #47
    Senior Member Follow User Gallery
    Join Date
    Nov 2007
    Location
    san francisco
    Age
    34
    Posts
    109

    Default

    This is great, thanks. Learned a lot from it.

  3. #48
    Senior Member Follow User Gallery
    Join Date
    Feb 2005
    Location
    Aiken, South Carolina, USA
    Posts
    253

    Default

    Nick?

    Nick?

    Don't go run off now... hope you are not done with the tuts, or if you have relocated them (selling them?) don't forget to let us know.
    __________________________________________________ ________________
    Nate Owens
    Paintings / illustration / Art & 3D Product Presentations / NEWSLETTER

  4. #49
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Orlando, Florida
    Age
    41
    Posts
    1,409

    Default

    Nate,

    Never fear, free tutorials here. I have been adding a lot of information to this thread:

    http://209.132.96.165/zbc/showthread...ighlight=nickz

    This series is called "3D Using One Source" Check it out when you get some time. There is a lot of info to take a look at. When all my post are finished I will migrate all my post to a new thread... I guess to this one.

    Thanks and have a great New Year!

    Peace, love and good happiness stuff - Steve Vai

  5. #50
    Senior Member Follow User Gallery
    Join Date
    Feb 2005
    Location
    Aiken, South Carolina, USA
    Posts
    253

    Default

    Thanks, Nick.

    I am going to double check to be sure I have all the tuts, and keep tuned in for whatever may be next. Your class in Sarasota sounds quite interesting... any transcripts of that available (or video)?

    FYI/for what it's worth...
    I see you are in Orlando.
    • I worked for a number of years in Melbourne and Miami.
    • Went through Kissimmee often when it was just a little cluster of fishing camps before the Disney rat took over.
    • Grew up on a farm near Panama City.
    __________________________________________________ ________________
    Nate Owens
    Paintings / illustration / Art & 3D Product Presentations / NEWSLETTER

  6. #51

    Default

    Looks like I am late to the party, thanks for this! It really helped me seeing your workflow.
    - Rabia

  7. #52
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Orlando, Florida
    Age
    41
    Posts
    1,409

    Default InsertMeshTool

    In this video we will take a look at how to use the InsertMesh Tool to turn a multi-piece model into one model.

    This will let us take all of our pieces from our sub tools and combine everything into one model.



    Peace be with you.

    Video Thumb.jpg

  8. #53
    Senior Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Freiburg, Selva Negra
    Posts
    165

    Default

    Nice tutorial. Thank you!

  9. #54

    Default

    Great stuff Nick!

    Thyanks for sharing.

    r
    UArtsy - the Online Art School

  10. #55
    Member Follow User Gallery
    Join Date
    Apr 2005
    Location
    Denver
    Age
    46
    Posts
    62

    Thumbs up very helpfull

    that realy answered alot of questions for me.. thanks for the post!

  11. #56
    Senior Member Follow User Gallery
    Join Date
    Oct 2007
    Location
    Liverpool UK
    Age
    44
    Posts
    132

    Default

    Just learning here... what would the purpose/advantege be in turning a multi-piece model into one model?

  12. #57
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Orlando, Florida
    Age
    41
    Posts
    1,409

    Default

    JuanVal -Thanks.

    Ryan -Thanks for the info so I could make the video.

    Lostinlimbo - No problem.

    Wozrush - Let's say that you have only a Left arm and you want to sculpt a Left and right arm at the same time. You could take your Left arm, clone it, then use the deformation tool "mirror X" then take your new left and right arm and combine the two meshes into one model and then paint/sculpt both the Left and Right arms at the same time.

    Another thing you could do is import in a bunch of models or one model and use that over and over again on your model, place them on your model as sub tools and then join them all together as one model.

  13. #58
    Senior Member Follow
    User Gallery
    Join Date
    Jun 2006
    Location
    Israel
    Age
    36
    Posts
    430

    Default hey nick

    Hi ,

    first of all i want to thank you for all your great video and the time you spent.
    i think i all ready told you in the forum before a few month .
    very soon i going to start to teach class in Israel zbrush and i have one unresolve problem that realy bother me each time .
    i try many times to retopologize my mesh by bring
    another "orgenize" mesh with the correct edge loops and flow from Maya then try to use the function project all like you used in the tutorial of resurface mesh .
    but almost every time i try to use that function 95% of the detail projected great but the other 5%
    looks funky and points are preety mess up and i need to bring each point to the original position or use the morph brush but that going to smooth my mesh so im preety stuck here.
    also i tried to project full character with the same fuction . the result was that points from the leg go to the hand and so on .
    it will be great and much appriciated if you can help me somehow ? and you probably know what i talking about ...right ?

  14. #59
    Senior Member Follow User Gallery
    Join Date
    Jul 2003
    Location
    Orlando, Florida
    Age
    41
    Posts
    1,409

    Default

    smeagol - I store a morph target before I project and then use the Morph Brush to paint out areas that didn't project the way I would like. Some times if I am having a lot of trouble I use the "switch" button in the Morph area and then I use the Morph brush to paint/sculpt in the projection.

    Hope this helps,

    NickZ.

  15. #60
    Senior Member Follow
    User Gallery
    Join Date
    Jun 2006
    Location
    Israel
    Age
    36
    Posts
    430

    Default

    thx for replay so fast !

    the part with the morph target before press Project All i knew
    as you present in the tutorial .
    i thought maybe you have some function to play with like in the
    Topology function before you press Projection ( projection strength/range
    and max strip length )
    its mean that i need to clean some area with the morph brush...
    area like mouth and eyes where i refine the detail there very carefully .
    some of the points on my model go very far from the original position and even with morph brush its very frustrating .
    in the tutorial your model looks so clean after you use Project All
    i hope this can work for me exectly like you did on my model .
    if you have any suggestion it will be great

Page 4 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •