These are some renders I did without all those photograph filters. She does look more realistic but I still stick with the stylish ones for pure option:
long time away from posting but I'm always visiting the forum and checking the great works posted.
I recently participated of a workshop about old people at CGTalk. Unfortunately I could not finish my entry by that time (actually, it's not completely finished yet either, but closer). I spent some more time on the model over the weekend and came here to share it with you. There are still work to do but right now I'm just resting a little before I can finish it.
All modeling done in Zbrush (Maya for the base meshes). All textures were hand painted, except for the cloth patterns used as bump and transparency maps for the clothing part. The model has about 20 million polys in Zbrush, all layers combined. Since the intention was to create a portrait, I didn't care much about displacement maps. What I did was to bring medium resolution meshes to Maya and then used normal maps to get the final detailing. Everything rendered with Mental Ray. If one day I decide to animate her, I still have all the subD levels in ZBrush and the topology of the low poly meshes are ok for animation (good on the face and articulations, ok for the rest).
Apart of the color correction and photo filters I've created, there are no touch ups on the images. All visible details are geometry/texture.
I hope you like the progress so far.