1. #1
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    Default Tribal Old Woman

    oldtribal_001.jpg
    oldtribal_002.jpg
    oldtribal_003.jpg
    oldtribal_004.jpg
    oldtribal_005.jpg
    oldtribal_006.jpg
    oldtribal_007.jpg

    These are some renders I did without all those photograph filters. She does look more realistic but I still stick with the stylish ones for pure option:

    oldtribal_render01.jpg
    oldtribal_render02.jpg

    Hi,

    long time away from posting but I'm always visiting the forum and checking the great works posted.
    I recently participated of a workshop about old people at CGTalk. Unfortunately I could not finish my entry by that time (actually, it's not completely finished yet either, but closer). I spent some more time on the model over the weekend and came here to share it with you. There are still work to do but right now I'm just resting a little before I can finish it.

    Some details:
    All modeling done in Zbrush (Maya for the base meshes). All textures were hand painted, except for the cloth patterns used as bump and transparency maps for the clothing part. The model has about 20 million polys in Zbrush, all layers combined. Since the intention was to create a portrait, I didn't care much about displacement maps. What I did was to bring medium resolution meshes to Maya and then used normal maps to get the final detailing. Everything rendered with Mental Ray. If one day I decide to animate her, I still have all the subD levels in ZBrush and the topology of the low poly meshes are ok for animation (good on the face and articulations, ok for the rest).

    Apart of the color correction and photo filters I've created, there are no touch ups on the images. All visible details are geometry/texture.

    I hope you like the progress so far.

    -Kris
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    Last edited by Antropus; 10-10-07 at 10:59 PM.

  2. #2
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    she's absolutely fantastic Kris! I love the coloured version! BRAVO!!!

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    Thanks Mag! It was all your fault, because you were the mind behind the workshop. Bravo to you!

    -Kris

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    I've seen your work before on cgsociety and i've follow the creation steps, it's a great work antropus
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    Like a bullet...to the top row!!!
    markkens




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    Fantastic semi finish! I love the Black and white versions, look like old photos! The color ones are a little week in comparison, in terms of the skin shader. Its a bit too waxy. I also like the thing you added under her jaw.

    How did you sculpt your wrinkles? And were you working from reference?

    5 stars, still a huge inspiration for me.

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    Awsome Work Kris! Really Astonishing!

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    Thumbs up Back With A Bang !!!!!

    Hey Kris,

    Lovely sculpt....
    i love those black and white images.....
    as for the coloured ones.....i have to say...your skin shaders are usually much better than this.....
    but that doesnt take any marks away from the sculpt...
    Great stuff..........

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    Great work Kris! I was wondering what settings you're using for your Normal Map creation? Thanks!

    sTEVe

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    i really dont understand why u go top row instantly

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    Hello Kris, great modeling as always and it's very original.
    I mostly like the side view with the sepia tone.

    Cheers

    Ralf Stumpf

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    Very high quality work. Good job.

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    Unbelieveable! Absolutely unbelieveable!

    Or more correctly, BELIEVEABLE!

    Tremendous work. If I didn't know it was ZB I would have thought it a real photo.


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    Antropus, that is awesome! My wife was looking over my shoulder not realizing I was on Zbrush Central and thought I was on the National Geographic site. She's not easily fooled as she has been privy to the 'behind the scenes world' that we all enjoy for over a decade. When I got down to the sculpt, she thought you had done a wonderful bit to imitate those photos. ROFL - For what it's worth I think this is one of the best examples of 'work' I've seen as well.
    Jason Belec
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    Damn Kris! Just make everybody look bad why don't ya.

    Dude this is amazing work and one of the reasons why improving technology can actually lead to good results. Correct me if I'm wrong, I think it would have been frustrating to try to dothis in ZBrush 2 without layers? Just out of curiousity did you start from a base mesh with her?

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