Make something inorganic.
ZBrushCentral you guys are amazing. You make very cool and original characters and monsters. But where is the inorganic stuff?
ZBrushCentral i challenge you to make something inorganic. A robot, car, whatever as long as it is inorganic.
Something inorganic. Not quite done yet... but you get the idea. I'll try and post a finished one later. I'm kind of surprised more people haven't given this a shot. Some cars would be nice to see, eh?
arch and zbrush
NIce, as an architecture student how has recently stubled upon zbrush ive been trying to find a way to incorporate the program as an iniitial modelling phase,(as opposed to rhino or c4d but its been hard to obtain the forms Im looking for, need more post and tips like these, any help is usefull
how were those clean edges on the mug made?
Here's some tips I've learned to make really clean faces/edges:
a) make sure your base mesh is very, very simple and clean, and the topology flows the same as the shapes you'd like to create.
b) rely on the smothing that subdivision does to get your smooth curves, rather than importing an object with all those curves built in.
c) NEVER use the regular "freehand" brushes for anything. They're just inherently messy. Instead use deformers and opaque masks.
b) pay around a lot with when and where to crease an object. This is probably the most important concept to grasp.
c) Work on as low of a subdivision as humanly possible. If you want a sharp edge, crease it until later. Smooth sweeping curve? don't crease at all.
Basically, you need to control the shape of an object with nothing but crease levels, simple masks and deformers. No brushes. If you can do that, you'll have perfectly machined looking stuff.
OH MY GOD! how did you make the surface so flat?
Originally Posted by surfacenormal
could you tell us are there any trick or tool in zb for making a prop like this mug.
Last edited by ZModerator; 11-20-07 at 01:28 PM.
Amazing, spaceboy412! I'm so inspired! I never thought that zb could be used for such technical work. I'm going to have to re-think my workflow.
i for one would like a give and go...on what you did here......looks awesome.
what was your problem with the fibre material that you were trying to get help with? If I had seen it and could help I would have.....I know there are some rules ...not unruly ones that one should know about it....but we all have learned em trial and error so if we can pass em on to you...we will.
aminuts, i'm not sure i understand "give and go", the engine and the fibre thread which i eventually cleared are in the past as they say (however zbrush bugs are not), my questions were not noob enough to be answered by someone in the know.
Last edited by spaceboy412; 11-18-07 at 12:29 AM.
dude thats nuts how did you make that in a sculpting progrm?