1. #1
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    Default Inorganic ZBrush

    Make something inorganic.

    ZBrushCentral you guys are amazing. You make very cool and original characters and monsters. But where is the inorganic stuff?

    ZBrushCentral i challenge you to make something inorganic. A robot, car, whatever as long as it is inorganic.

    Good luck!

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    Something inorganic. Not quite done yet... but you get the idea. I'll try and post a finished one later. I'm kind of surprised more people haven't given this a shot. Some cars would be nice to see, eh?

    Lumin8Spaceship1.jpg

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    Yah i would really like to see a car or some sort of vehicle

    That is very nice keep up the good work. Finally someone has tried my challenge

    But good work so far i like it

    and your winning haha thanks for the entry
    Last edited by Potocello; 10-10-07 at 01:03 PM.

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    07_10_21_01.jpg

    Here's a mug I made!

    I work as an environment artist, and it's been tough trying to justify zbrush in our daily workflow, seeing as all anyone seems to make are characters. This is a super powerful tool, and I really believe that if you get good enough at it, it can be even quicker than Maya with stuff like terrain, architecture, vehicles and props.

    ...not that monster heads aren't cool and all too.
    Last edited by ZModerator; 11-20-07 at 01:26 PM.

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    This is part of the Jumo004 jet engine that was in the ME262, i planned on doing the whole engine but thanks to all those wonderful crashes in 3.0 i gave up, in fact at this point i'm not sure i'll ever zbrush again.
    Just to note, all the modeling was done at low res and with the Deformation palette ONLY, from primatives, no transpose, no zspheres.
    One thing not visible is i actually did the ball bearings in the front oil pump.
    ALL ZBRUSH! anything is possible, except getting any sort of answers about the fibre mat, so long all.

    frnta.jpg
    4.jpg
    Last edited by ZModerator; 11-20-07 at 01:26 PM.

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    Whoa! awesome stuff guys; finally people are doing my challenge. Love the style of the mug.

    The engine is great too, i wish you would finish it though that would be so cool! i love stuff like that

    Thanks for your participation guys!

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    Amazing, spaceboy412! I'm so inspired! I never thought that zb could be used for such technical work. I'm going to have to re-think my workflow.

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    i would participate but im inorganic modelling is rubbish! the only one im pleased with is 1 belt buckle and that wasnt great! haha. i will watch this thread with much interest. also some little tips would be nice.
    -8-




    http://henrysouth.blogspot.com/









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    This is my semi bionic leopard which ive been working on with colour it becomes alot more evident of its inorganicness but anyway i thought i'd post it. Very nice work from everyone else btw.
    Final with no colour.jpg

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    here's a gun im tried detailing in zb
    base mesh done in xsi

    gun_side02.jpg
    Last edited by ZModerator; 11-20-07 at 01:27 PM.

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    Thumbs up

    lumin8,cool!!
    how did you make the surface so nice and clean? any trick?
    this car I made it all in zbrush,but i'm not satisfied with it

    184257_200710092253521.jpg
    Last edited by ZModerator; 11-20-07 at 01:28 PM.

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    Quote Originally Posted by surfacenormal
    http://www.surfacenormal.com/BLOG_IMG/07_10_21_01.jpg

    Here's a mug I made!

    I work as an environment artist, and it's been tough trying to justify zbrush in our daily workflow, seeing as all anyone seems to make are characters. This is a super powerful tool, and I really believe that if you get good enough at it, it can be even quicker than Maya with stuff like terrain, architecture, vehicles and props.

    ...not that monster heads aren't cool and all too.
    OH MY GOD! how did you make the surface so flat?
    could you tell us are there any trick or tool in zb for making a prop like this mug.
    many thanks!
    Last edited by ZModerator; 11-20-07 at 01:28 PM.

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    hi spaceboy.....

    i for one would like a give and go...on what you did here......looks awesome.

    what was your problem with the fibre material that you were trying to get help with? If I had seen it and could help I would have.....I know there are some rules ...not unruly ones that one should know about it....but we all have learned em trial and error so if we can pass em on to you...we will.

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    aminuts, i'm not sure i understand "give and go", the engine and the fibre thread which i eventually cleared are in the past as they say (however zbrush bugs are not), my questions were not noob enough to be answered by someone in the know.
    Last edited by spaceboy412; 11-18-07 at 12:29 AM.

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    It looks great, janetj. Keep those coming! As far as the surface(s), there really isn't a trick to it ...they're subtools, subdivided about 7 times. Hence the smooth, untesselated look. I'm only running a 512 machine so I can't subd that many times unless I force it, which isn't often. I think what you might actually be seeing is, the material I used from the matcap repository.

    [OT]janetj: There's a red paint material in the repository that would probably look awesome with what you've got, or you could make your own very easily. I'm thinking about making a thread about how easy matcaps can be to create.[/OT]

    zindrome! that gun is awesome!

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