1. #31
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    Thank you Marsyas! I'm just starting to start sculpting the ground for my scene. Hopefully I can have some work up soon!

  2. #32
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    darn good use of z-spheres here! I like the leaves

  3. #33
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    Your sketch and layout is good, but since we are roughly halfway through to the end of the competition, you might want to narrow your view down a bit.
    You have a lot going on in your sketch which will probably take you a lot of time and work.

    Just a suggestion, but if you would narrow and crop your image to show only the most important parts of your scene, it may help you in reducing the amount of assets you would have to create and position in your final render.

  4. #34
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    Hey Brian, thanks for the tute, i will give it a whirl soon , I agree with -WOODY- about half way thru comment, i had really better get to work too.

  5. #35
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    Default Update #5

    Hey guys! Sorry for the late replies...been busy working!

    Intervain: Thanks for the comment, I still have a few more to go!

    WOODY: Thank you for the advice I will keep it mind if I start running out of time! I'm not super worried about time though because way before this contest was posted I had decided to take the week of Halloween off so I will have 7 days I can work 24 hrs if I need to. I more than likely will crop the image some, and move a change certain elements.

    XSI Apprentice: No problemo! Your welcome! Best get to work!

    Here is a small update on how my scene is progressing. I started with the plane 3D and converted it to a polymesh3D. I then positioned it in my scene using the Draw:Persp button: with focal length of 25. After getting the perspective I like, I then scaled the plane to the correct size I needed. I SubD the plane to a little over 4M polys (no HD geometry). I then simply painted a mask directly onto the plain for the walk path and used the Offset deformation to define the path.

    Sculpting was straight forward using common alphas and brushes. I poly painted the terrain as well. Something that was really bothering me was how to create the grass...if I used geometry it tended to get washed out when I would show lower resolutions, so I decided to try using one of ZBrush's fiber shaders. Some tweaking and I found myself a nice solution to my worries. Now the image I am posting is strictly a straight ZBrush render without shadows. I know the grass looks pretty uniform and green, but It will really pop when I add in other detailing painted grasses plus the leaves and everything.

    Well thank's again guys...I hope you like!
    scared_silly_bglandscape_wip_01.jpg

    Edit: Forgot to mention I changed the perspective a little because I'm planning on changing the BG...
    Last edited by sirquadalot; 10-15-07 at 04:30 AM. Reason: forgot 1 thing

  6. #36
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    Wow! That grass makes all the difference! looks like this is going to be one project that's suddenly going to come together VERY fast!

  7. #37
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    Sorry just to add to my last comment, did you do this all in ZBrush?

  8. #38
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    Hey dustbin1_uk, thankyou! Yes it's all ZBrush.

  9. #39
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    Wow, if thats your first time doing grass i reckon you got it pretty much down pat, cos it is looking mighty sweet , thats a pretty cool way to create a landscape, i never thought of trying or knowing in fact of how to do that. great going so far, and im sure that week off will help

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    Cool grass! Tried adding any fog to the scene?
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  11. #41
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    XSI Apprentice: Thank you, in my past landscapes I almost always painted the grass with the fiber brush. I'm finally happy I was able to figure out how to get the correct perspective with rendering Fibers in ZBrush!

    Marsyas, thanks! I have not tried out the fog rendering yet via Zbrush's renderer, but if I'm not satisfied, I have a really cool 2.5D technique for painting fog in ZBrush...although I'm not sure if it works in Zb 3.1...I guess I could always load up an older version of Zbrush though!

  12. #42
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    Yes I have to agree that grass looks great and done in Zbrush!...awesome

  13. #43
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    KOSOVA: Thank You!

    To the ZBC community... I have had a really horrible week. My Father had a minor stroke on monday, and I blew a brake line on my car while driving to work on thursday...Thankfully I was able to stop in time and no one was hurt.

    My father is going through rehabilitation and should be home in about 2 weeks. Also, I just finished replacing my brake line...(the most difficult one of course) so I'm going to try and get back on track, and continue working on my entry. My apologies for my lack of contribution this week.

  14. #44
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    sirquadalot, sorry to hear about your troubles. Good luck to you

  15. #45
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    Hey Brian, Sorry to hear about your dad, I hope he gets better. It is not a fun thing when your brakes fail, my main brake cyclinder karked it on me one day, thanksfully it was at night with little traffic, my brakes however did kick back in enough to get home and to the mechanic (phew). Look forward to your entries, and I am sure no one will have hard feelings about you not replying or posting etc, family comes first

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