Thank you! I must get to work!
Thank you! I must get to work!
Hello everyone! I just wanted to post this little update showcasing one of the scary trees I'm working on. The base mesh for this model was created from Zspheres and then converted to a polymesh3D. I then added some edge loops in zbrush, and did a small amount of tweaking to the vertices. Hopefully I will have the finished sculpt and coloring done in a day or two. We shall see!
Yea! I was hoping to see some sculpting soon for this entry. I love the idea, seriously. Monkey in the middle (as we call it here) with the horseman's head! How funny.
The first sketch looks interesting, nice winding path.
Hey guys, Thanks for posting! Slosh it's great to see your in the contest! Sadicus thank you and I hope it looks better than this W.I.P image update of one of my trees!
Last edited by sirquadalot; 10-11-07 at 09:46 AM. Reason: ATT error
This is a ZBrush render, and the text/jpeg compression was done in Paintshop Pro.
Cool tree. I realy like your concept, it will be fun to watch it evolve.
Oooooh, awesome looking tree Brian, love the face thrown on too, good touch, its sweet seeing the modelling stages take place, cant wait for more
Blaine91555, and XSI Apprentice thankyou for the kind words! I'm going to hold off for now doing any poly painting of this tree, because I still need to figure out my color pallet. I am planning on trying to do this all in ZBrush though.
Hello! I just wanted to show a small test I'm working on for the ground cover of my illustration. I created a single leaf for this example. I changed the colors and used the draw rectangle and rotate dot strokes for this. The green plane in the middle was part of a shadow test for an idea I have. The far upper left shows the sculpted leaf, and just to the right is it's Zsphere. This was also an exercise for me to see how well the 2.5D brushes are working in ZB3.1...I need some practice to say the least! 121 most welcome!
Last edited by sirquadalot; 10-12-07 at 08:47 AM. Reason: hit wrong button...ooops!
Great techique for making leaves. Looking forward to seeing this one come together!
I need to calibrate my monitors again... this image is much darker than on my work box. The BG should be set at Zbrush's default background gradient color of .66 not black as it's displayed here. If anyone would be so kind...please tell me if my background is closer to black...which I assume it is, than it closer to gray. I just had to install C&C 3 Tiberium wars on my work box...now did'nt I.
On my end the bg looks around the 75-85% grey. i love the leaves you did, i still have no idea how you did it :S, even reading what you said, haha, im thinking some blueish/purple tones would be good with some hints of yellow and black. but thats me great work so far,
Thanks Mark and Michael! Here is a quick tutorial on how I created this image: (Keep in mind you can use this same technique for any objectyou use in a scene.) **NOTE**- If you already have an object skip to step #4.
1. Create a Zsphere model of the leaf.
2. Convert it to a polymesh 3D and add the detail.
3. I did not use the polypaint feature on this model, but if you wanted, now would be the appropriate time.
4. The final step is to select the tool you just created and then click the ,"stroke" tab, and select your stroke type. This is where I need some practice, because the stroke options I remember don't seem to work the same as in ZB 2.0.
5. Start painting!
Here is a little bit more detail...
You will essentialy be painting the leaves onto the canvas. With your object selected, open the,"Picker" pallet, it will allow you to rotate the tool in order to properly align it in your scene...but there are even better options...
The stroke pallet tab allows you to select different ways Zbrush draws the object you have selected onto the canvas. I was using the Rotatedot, Dragdot, and drag rectangle. Please keep in mind though that even though my BG scene looks similar to the default start canvas, it does contain depth info...allowing the shadows to be cast by the leaves. I hope this helps some any questions just let me know!
Last edited by sirquadalot; 10-13-07 at 07:49 AM. Reason: clarification