Hi,
I have been learning Zbrush for a short while now.
This thread follows my progress for my first full project. Constructive criticism is more than welcome
Here I start with Zspheres to establish the form of the base mesh:
The base mesh ready to exported to external modeler software:
Next, imported back into Zbrush with further modeling completed ready for sculpting:
Here is a test sculpt on the head with RGB painting and sculpting:
Next, a test render in Modo, just to see if the displacement and colour maps work:
Benevolence


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