I created this Pixar-style cartoon eye in ZBrush, but rendered it in Poser. After creating the eye, I took it to UVMapper and assigned materials and created the UV's. I exported the UV map into a 1024 X 1024 image and imported that into ZBrush. I used crop & fill with a flat material to fill the screen with the map. Then I used 2.5D tools to create the iris color and the pupil over the map's wireframes, then exported to create my color map for use in Poser.
Now that I think about it, I could have used a material other than Flat to create the iris and give it some depth and shine. Next time....
Step-by-step for this will either be in my winning entry (hey, I can be foolishly optimistic!!), or I will write up a tutorial at some later point. Hope you like it! Unfortunately, the cornea effects are not possible in ZBrush at this time, without using layers for transparency.
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Maybe I can do a previz in poser or something using mannequins. We'll see. I do know already that I will render it looking up from a low camera angle.
