1. #16
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    LOL..Really funny concept u got there ..The hand sculpting looks really nice. Keep it up...

  2. #17
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    A mirror reflection is pretty easily done up with photoshop post processing. Sometimes we overthink things and spend hours rendering things out that are easily touched up in photoshop in 5 minutes for the same effect. There's no stigma to photoshop post-processing...it's par for the course...every digital image ends up there for some reason, and ZB is specifically designed to work with it.

    Look forward to seeing more!
    -Scott

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  4. #19
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    Its coming along nicely..
    The fingers & some joints look a bit stiff, try adjusting the adaptive skin settings like membrane curvature, Min skin to child/parent etc options to smooth out them.(I just learned )

  5. #20
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    Thanks soulreaver, will give that a try.

  6. #21
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    hey thanks for the advice on that one Soulreaver! That's really made a big difference!

    Could have saved me an hour or so if I had used that to begin with!

    I guess that's why I am doing this, to learn!

  7. #22
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    Don't supose anyone knows why sometimes when I try and move a ZSpere branch, my model flips to a random location on the screen and the rotate point is way out.

    I have to press the A key and flip to preview and back again to cure it! It's blooming annoying!

  8. #23

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    Hey man, funny idea for a image :-D um i think it could turn out really cool, one tiny suggestion: maybe try a couple of different camera angles/compositions cos every thing seem rather small and i think it would be better if the image puts more focus on the guys shocked expression coming along nicely man!

  9. #24
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    Thanks mate.

    Indeed, I'll be making several angles to see what works well.

    Just working on the sculpt of the man I am now calling Scared Sam.

    Will post as soon as he is in a reasonable state.

  10. #25
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    dustbin1_uk,

    Great and ambitious concept.

    I know your still very early in the sculpting, but have you considered making the human's hands as separate meshes, then attaching them as subtools and painting over the seams with the 2.5D tools. It might save you some headaches and allow for much higher polycounts / smoother sculpting.

    Anyway, congratulations on a strong start.

  11. #26
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    Quote Originally Posted by ravioli_rancher
    I know your still very early in the sculpting, but have you considered making the human's hands as separate meshes, then attaching them as subtools and painting over the seams with the 2.5D tools. It might save you some headaches and allow for much higher polycounts / smoother sculpting.
    I'd extend that idea to say "make the whole arm as a seperate mesh", because:

    1) he's wearing a shirt, so there's no trouble covering seams, and

    2) the one you already built for your monster should adapt nicely. (clone it and mirror for the other side...)
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  12. #27
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    this is going to be a very funny one, nice idea.... i think this happend to me once...

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  13. #28
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    Cheers guys,

    Good idea separating the limbs, I was already thinking about doing that with the head too. His expression is important and getting higher polycount will help that.

    In fact I may also do that with the feet, I was considering giving Scared Sam sandals, just to add to the comic value.

    As for recycling the ghoulish arm, well, I have since learnt a better way to make an arm than I used for the ghoulish hand and will probably use that for Scared Sam's limbs.

    My only concern is making the toilet! I don't want to cheat and download a ready made one. Making it myself should be a challenge. Just have to figure it out.

    Anyway, will post with an image in the next couple of days.

  14. #29

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    Funny idea! I like how the arm wants a treat, hehe.
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  15. #30
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    dustbin1_uk - let`s exchange some toilet making-ofz hahaha!


    chem!

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