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Sounds pretty good, I laughed out loud when I pictured it in my head.
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Toilet Arm Base Sculpt, Start with the easy bit!!
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Good start! Best of luck.
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I think you're pulled back way too far in your concept sketch. We don't need to see all the details of his bathroom -- the story itself is all happening in the corner. Let the toilet monster dominate the scene!
Maybe put the viewer's perspective much lower to the ground, looking past the toilet bowl, past the arm and the bucket, to our hero's reaction.
Or maybe we're looking at the toilet from a more traditional front or side view. The guy's barely in frame, or not there at all -- does his reaction add to ours, or detract from it?
What does the shower bring us? The sink and mirror? When the viewer's eye flits over to those elements, is the tone you want heightened? Or is the viewer simply distracted from what you want them to see?
A piece like this is all about focus and composition. It doesn't need a ton of elements; just make the few you have look really good!
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Thank you! That's just the kind of advice I need. I'm only really doing this to learn as much as I can over the comming weeks.
Your right too, I knew as soon as I did the drawing the angle was all wrong. But it was only to give an idea of what was in the scene
You're very correct in saying I have included too much that does not need to be there.
I think I'll just have the guy stood there as if he was too shocked to pull up his pants, let alone run. I like your ideas and may go with the a view from behind the toilet over the arm, so you can see the guy's reaction full on.
Anyway I need to get the model of the guy done first, then the toilet, the trick or treat bucket, and then I'll just have to put it together and see.
Thanks for the good advice! More like that from everyone is VERY welcome!
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ctrl-z - cool advice... good timing, too. it`s exactly my problem, too. i always think of too many details and can`t concentrate on the important parts anymore.
dustbin1_uk - lucky you, having a working mirror! i mean, lots of stuff to see in a mirror... your comment about the mirror in my scene made me think already... hahaha
thank you,
chem!
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Ok just for the mean time I cut some of the concept picture out Ctrl-Z was very correct.
(See third post in this thread)
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Too many details is an easy trap to fall into, particularly with CG. We like to challenge ourselves, and we like to show off. It's perfectly natural!
sidenote for dustbin and chemkid:
I'm still bouncing ideas around for my own entry. The ones I keep coming back to also have a mirror. Prominently featured. I'm rejecting these ideas because of it.
Thing is, we can't do reflections in ZBrush. Not really. We can find clever ways to fake any effect, but if you genuinely need accurate raytracing, that's going to mean an outside renderer.
And while, yes, I do own a license for several such products, I think there's a strong competitive advantage to keeping everything native. Remember, it's the ZBC community voting.
(that said, diving headlong into such a challenge and posting how-to solutions will only help your standing. so, I'm really just avoiding mirrors out of laziness.)
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Lets put it this way, the mirror is WAAAAAAAAAAAAAAAY down my list of things to do.
I can see ways to pull it off, but it may not be needed.
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