1. #31
    KOSOVA
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    Yes I agree the dog looks great, ...all of the models actually, looking forwad to see the final image.

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    Thanks for the comments!

    Seavannah, Glad you like. Good to here form a fellow candy corn hatter! I agrea i need to rework the shirt.

    sirquadalot, glad Im not the only one who appreciates some good poop humor! and I definitely agree about the cow being to glossy.

    Slosh, Thank you! The mummy was so much work! I didn't ever want to look at it again after I posted that wip. I am really glad you like him.

    billrobertson42 thanks, yeah I think most dogs are opposed to that sort of thing.

    rabia thanks, I am very interested to see what the final will look like too, and how I am going to manage all the materials an objects!

    animastur glad you like the pug, and I agree the eyes need more secular.

    KOSOVA thanks!

    Next wip the woman in the witch costume. I have been have a really hard time with her, I will need to retop, her poll count is really high and my computer is slowing way down, but I cant get enough detail in the face . But for now I just don't want to look at her any more!

    Witchy wip 1 copy.jpgww wire copy.jpg

    C&C welcome

  3. #33

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    Have you tried locally subdividing the head area? Also, with zspheres you can set the xyz res higher for the head zsphere.
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  4. #34
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    Thanks for the suggestion Marsyas, I didnt think of local subdivision. I Tried adding edge loops but it gave me really funky results. I ended up cuting her head off. But in 3.1 when you hide part of the model and delete the hidden parts is smooths all of your detail out. Does any one know if there is a way to avoid this?

    Next wip the girl in the power ranger costume.

    power wip.jpg

  5. #35
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    I have been working on pre viz, trying to work out composition and camera angle, this is what I have so far. I would love feedback and suggestions!

    seen wip zb copy.jpg

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    Sickly funny!

    Try rotating the scarecrow's head directly to face us, ****ing it to one side, as if to say, "What are you looking at?" At the moment, its pose is all rather foursquare, a bit rigid.

    "But in 3.1 when you hide part of the model and delete the hidden parts is smooths all of your detail out. Does any one know if there is a way to avoid this? "

    Hide the parts you want to delete. At the highest subdivision level mask the visible polys. Return to the lowest level and delete the hidden ones.

    Cheers,

    R

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    Rory_L, you are right about the scarecrows pose, I will work on it a bit. I was also thinks of having him wink at the camera. And thank you so much for the masking tip, it works great. That problem was driving me nuts!

    More pre viz, worked on the bush and painted in the background a bit, still trying to see how it all fits together.
    I might exaggerate the characters proportions and silhouettes.

    seen wip zb 2 copy.jpg



    C&C Welcome!

  8. #38
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    I'm thinking it might be dynamic if you make the scarecrow character much larger. We might not even need to see his entire body. Make it so he's kind if having a private moment with the viewer and the rest of the scene is taking place more in the background. Really play up the expression on his face, like he's sharing a private joke.... Looking good

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    You've done a fantastic job of this and I can see this is going to be an amazing peace of work when done.

    I have noticed a couple of things:
    The woman at the door in the witches hat, her arm looks like it's bending in the wrong place. maybe it's not long enough in the forearm. And possibly cow kids and mummy boy's hands are a bit too ridged, they need to loosen up a bit.

    Other than that, amazing work, can't wait for the final render.

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    I love the kid sniffing the candy... that is frickin hilarious! One thing about the composition of your scene...The perspective you painted for the background feels a little off. It seems like the sidewalk should not rise that high vertically. Not shure though, try using the plane 3D with perspective turned on to set up your ground plane. Looking forward to your final composition!

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    Coming on nicely!

    American avenues generaly run dead straight, but for compositional purposes, wouldn't it be better for the road to curve off away to the left? You could then have an even lower angle of view, without having to show an infinity of houses.

    Swinging the camera around to the left would bring the scaarecrow closer to us and more dominant in the scene. With him crouching, you should still be able to see the witch over the top of the hedge and the fact that only we can see Jack would be clearer.

    Have you thought how to light this? I might like to have the scene lit only by the light escaping from the doorway, knifing horizontally across the middle of the stage; with the children lit from the side by this and fill lit by the sweets on the ground. The scarecrow would be lit dramatically from below by his own pile.

    Cheers,

    R

  12. #42
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    Thanks for your comments and suggestions! They have been really helpful.

    Rory_L, a friend of mine gave me almost the exact same suggestion on lighting the seen, so I figured I better try it!

    Here is where I am now, still mostly focusing on camera angle, composition and lighting. I haven't fixed any of the pose problems yet. I want to get a clear idea of what will be seen in the shot before I do nay more modeling so I don't waste more time on things that wont be visible in the final image.

    Feedback and suggestions Welcome!

    gt comp 1 copy.jpg

  13. #43

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    Great lighting! Makes a big difference.
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  14. #44
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    That's an amazing transformation! This ones gonna be a winner!

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    Oh yes!!

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