This is a project I started in Z3 to get the hang of the new program, but was pulled away to work in another area for a few months and never really got to do anything substantial. Now I'm back and stumbling through 3.1 which is still brand new to me. It's just a "re-imagining" of the evil Drengin from the great space strategy game Galactic Civilizations 2...I never quite thought they looked imposing enough for my tastes.
It's all geometry/HD Geo. Base mesh was modeled in Silo. Now it's on to test out the new polypainting, and to do the fine detail work, which I wanted to combine with the polypainting so I could embed color in the details at the same time.