Just wanted to start my own sketch thread so I can practice and get better.
Played with this guy a little under 2 hours:
(I need to get faster!)
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B E L L I S S I M I ! ! !![]()
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I'm definitely a your FAN!![]()
Fantastic stuff
Very good creative characters. Wonderful to have you here.![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
Very Well Done Marsyas!![]()
Great sculpts! I like how you showed the lowpoly too in some. My question would be, what shape do you start with usually on a head sculpt? I remember there was actually a couple of threads way back that included the tlillehoff sphere. I guess I was also wondering if you used any of those methods, or something you came up with yourself. Of course, with HD geometry possibilities and topology tools, that's probably not even so important anymore is it?![]()
Wow! What a lovely Cat Girl...![]()
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I love your style, very nice catwoman Grrrr... LOL![]()
Lumin8: Thank you! Right now I'm trying not to obsess about topology. All but Harley are sculpted from a Polysphere. With Harley I just made a quick base with Zspheres and locally subdivided the face area, nothing special.
piz: Thanks again!
Lil-sister: Thanks! Your stuff rocks.
Very Good Transformer! How you did it? Had you exported in Maya or Max for edge retouch? Or you built it in Z?
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