1. #31
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    That looks very good.

    What is different between polypaint and texture painting? Is there still UV mapping when you polypaint?
    Mathew Foscarini, Owner & Founder
    www.thinkingmedia.ca

  2. #32
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    I like it...!

  3. #33
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    Many thanks Moris - glad you like it.

    thanks piz

    mustan9 - poly painting is painting the actual pixols of the mesh, I think of it like very high poly res gouraud shading - and the plus side of this is that you dont need u.v's. this is great for trying stuff quickly with out the need to go through an unwrap which can sometimes take as long as modelling the object its self.

    to activate go into the tools>texture sub menu and click colorize - this activate poly painting.
    Last edited by Steve-T; 09-20-07 at 11:18 AM.

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    another small update - added an eye material and tweaked the eyelids a little.

    going to move onto and finish up the suit and should be done.

    thanks for everyones input so far
    alien_pilot17.jpg

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    Do you think to render him in Z or Maya?

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    Piz Ive had limited success rendering out displacement maps in Maya, when I get some time Im going to go through the zb>maya rendering stuff.

    if any of you guys out know of any decent tuorials I would be most grateful - thanks again

  7. #37
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    Nice modelling and texturing. I love the colours.

    What I do with using 32bit displacement maps in maya/mental ray is convert the poly model to Subd. Attach the disp map to the Displacement Mat in the Shading Group Attributes section of the ShadingEngine node of the material. In the file node for the disp map set the Alpha Gain to 2 and the Alpha Offset to -1.

    Iíve been told that itís best to use the Approximation Editor on the polygon model but Iíve had limited success with that and displacement maps.

  8. #38
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    Great looking work!

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    mxhaunted - thanks good concise tips - will give this a go thanks mate

    dlb thanks mate

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