1. #16

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    Some tweaks here, some there...

    Cubehead_15.jpg

  2. #17

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    I got a few new shots:

    Cubehead_16.jpg





    c&c welcome,

    frigi

  3. #18
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    Nice concept! Take your time to make the face more realistic. The face is too much a cartoon comparing with the body. The feet and legs are looking a bit small (maybe the perspective?). Keep going, again, nice concept.

  4. #19

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    @Bas Mazur:
    Thanks for the comment but since both, the exagerated face as well as the small legs etc. are made on purpose to get the message delivered even more powerful, I don't think I'll make major changes.




    Worked on the colors and some details:


    Cubehead_20.jpg


    c&c still welcome of course,

    frigi

  5. #20
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    Frigi, I hope to understand the message, it's still a nice concept. I like the backside. Keep going!

  6. #21
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    Awesome. Very creative. Just please colour the eyes so I can use it as a wallpaper

  7. #22
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    Thumbs up Awesome

    I like it! Just the sort of sick taste I would like to offer my viewers first thing in the morning. Hope to see a fully textured version so please keep updating your post. Are you going to drop it?

    -Shea

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    That is a crazy good 3d model. Great concept, and reminds me of a video by the band Tool.

  9. #24

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    Thanks a lot everybody!

    @Bas Mazur:
    It's just that I want to show how unable he actually is to move, think, hear, etc. so I went away a bit more from the common geometry in some parts.

    @Ls3D:
    What do you mean with "drop it"? (My English skills have some limitations, you know )



    I tried putting some cracks in it but I'm not quite confident whether I should leave, change or undo them, because to me they partly look a bit out of place. So what do you think about it?

    Cubehead_22.jpg

  10. #25
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    I think the cracks make it look like a statue, when actually he seems quite organic. So I'd say remove them

  11. #26

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    I think the cracks feel like geometry errors. What an interesting model though. Feels like something you would find in a creepy dream.

  12. #27
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    I like the cracks... the model makes you think about the way you feel bound and try to break away from standards that you've set for your self... There is a high visual impact in your model. Good Job

  13. #28
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    very creative peace of work. Looking forward to seeing this one complete.

  14. #29
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    @Ls3D:What do you mean with "drop it"?
    Are you going to drop it to the canvas to do an illustration in 2.5 D, or back to your Host 3D application? I would do both if it were my baby, so perhaps that is the answer. Sorry for my vague question.

    I was also wondering how your normal/displacement map pipeline would go with all those bridges. Your sculpt would be very cool with just a simple body squirm and the head struggling about.

    -Shea
    Last edited by Ls3D; 10-14-07 at 11:14 PM. Reason: more to say

  15. #30

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    After some messing around with XSI and Mentalray (amazing but pretty heavy for newcomers...just as to be exepted) the last days, I went back to ZBrush and worked especially on the legs, feet and the chair.

    Concerning the cracks I decided to get rid of some since it appeared a bit overloaded to me, but now I'm pretty happy with what I got there.

    @Ls3D:
    Ah, so you really meant that... Well, I'll most likely just export the full geometry to XSI for the sake of the details and then do the usual postwork in Photoshop.

    so here are the images:

    Cubehead_25.jpg
    Cubehead_26.jpg
    Cubehead_27.jpg

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