hello… I’m new to zbrush and character modeling so please be gentle on me
this is a preview of what I’ve been working on over the past week. hope people like it
Alex
more to come soon
hello… I’m new to zbrush and character modeling so please be gentle on me
this is a preview of what I’ve been working on over the past week. hope people like it
Alex
more to come soon
nice,
you should turn on perspective, press p :]
she is coming along very nicely. Would like to see a full pic though or is she too shy? Just kidding lol :lol: . Really good art work hope to see her finished. Keep going with her. Crits are good to be able to take cause that’s how you will learn and you can choose what to use and what to not. That’s why I love zbrush Central, never seen a site that has so many helpful nice people in one place except for here. all though things get ugly when waiting for new releases we can all understand that though lol. Will be checking back to see your progress. Happy zbrushing.
to Skraeck - perspective is on… just a strange angle on the hand shot I think is throwing you off
to Seavannah - I don’t take crits as well as I’d like to be able to… so I work even harder so there is not as many but since you asked so nicely to see whole thing… here it is… (I wanted to put hair on her… but can’t figure it out)
Goodday,Like the work,no crits to offer yet.As for the hair-try this.Paint at the highest resolution (with ctrl pressed for mask) the basic shape of hair on her head/neck/shoulders and back.Go to subtool/mesh extraction button. Click it now!The thickness is determind by the slider.I’d leave it at deault for a test run,if you dont like it …go to the new subtool and select it then delete it!Now you can try other levels of depth via the slider .
To smooth the edges of extractions press and hold the cursor over the painted mask on the base mesh and left click once.Then the mask will blur its edges for a smoother extract version.
Goodluck,
cal
(edit) I removed the one with hair because I could not stand it… lol
here is one with just armor
Really nice sculpting
Great stuff you have there, it turned out well.
This is looking good. I’m sure it’s just the shot, but the wrists look very thick for a young lady.
you know when your going nuts… and just needa let loose… here’s me going a bit nuts on my model
(30 mins)
Now that is a neat alien female Altermind
Guess you would not know her phone number :lol:
OH …just joking.
I like the details on the face
One question.
How hard would it be to make the skin details custom as to each face region and have the detail change ever so slightly for each region.
Much like a any earth creature grows and its genes express larger or smaller pores, hairs, etc. :qu:
not as bad as u might think… just takes time… the model was done with a bunch of alphas I bought and made you can place them by hand… that will create a random effect no matter what.
heh… another canadian cool… I’m a vancouver native myself lol
Hello, the anatomy is looking good, are u using any reference?, you are doing a very nice practice.
shuuuuush…
not really using much referance… the only ref I used was to get the correct size of the body parts when I did the base mesh in maya… but all the defination and curves are done from memory
Wow really good. No crits here. Thanks for posting the full figure. She is coming out nicely. Really like the armor. its good that you can be free and just let yourself go. I have made my best pics by doing just that, although sometimes being stuck on stupid I don’t save and forget what I did lol. I really really like the
you know when your going nuts… and just needa let loose… here’s me going a bit nuts on my model
really came out cool. Keep up the good work.
just a tweaked version of the last image with updated skin pattern / shader
hope u all like
It really came out neat looks good with the shader too keep up the good work.
roar
urm yes… here’s some progres… started texturing
more to come soon
Hi!,
Johannes