landers learning curve
I have had Z-brush in my arsenal of tools since 2.0 but I'm sad to say that I rarely use it. So to make the whip crack over my head I'm starting this tread to expose what I do and hopefully get some feedback.
First out is a draft of a deamon head (wa hoo, how origional) and what a unique concept. Never mind. It's practise. And I have some extra time on my hand's when commuting to works so maybe I'll do something more interesting nest time. However, I'll stick to this so that I finnish what I started. So a new base mesh and I'll have a look at what the new tools can do.
z-spheres eye sockets cross topology
I get this bad topology when I create extra topology for the eyes on my z-sphere rig. If I puch them into the parent sphere I get a flat squarish topology. To me it looks like the program dosn't know what part of the mesh belongs to what side. I also notice there is a slight offset so that when I scale the "eye-spheres" they are not symetrically placed on the head.
Is there a way to move a Z-sphere to say X=0 value?