1. #1
    Member User Gallery
    Join Date
    Apr 2004
    Location
    Nyköping, Sweden
    Age
    41
    Posts
    32

    Default landers learning curve

    Hi folks.
    I have had Z-brush in my arsenal of tools since 2.0 but I'm sad to say that I rarely use it. So to make the whip crack over my head I'm starting this tread to expose what I do and hopefully get some feedback.

    First out is a draft of a deamon head (wa hoo, how origional) and what a unique concept. Never mind. It's practise. And I have some extra time on my hand's when commuting to works so maybe I'll do something more interesting nest time. However, I'll stick to this so that I finnish what I started. So a new base mesh and I'll have a look at what the new tools can do.
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	deamonhead_stage_01.jpg 
Views:	128 
Size:	165.6 KB 
ID:	66351  

  2. #2
    Member User Gallery
    Join Date
    Apr 2004
    Location
    Nyköping, Sweden
    Age
    41
    Posts
    32

    Default z-spheres eye sockets cross topology

    I get this bad topology when I create extra topology for the eyes on my z-sphere rig. If I puch them into the parent sphere I get a flat squarish topology. To me it looks like the program dosn't know what part of the mesh belongs to what side. I also notice there is a slight offset so that when I scale the "eye-spheres" they are not symetrically placed on the head.
    Is there a way to move a Z-sphere to say X=0 value?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	sockets.jpg 
Views:	37 
Size:	59.2 KB 
ID:	121069  

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •