1. #31
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    Ok dude... very impressive work!!!

  2. #32

  3. #33
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    Beautiful images there man!

    I've been watching Assassin's Creed develop for a long time now. Can't wait to sit down and play it for hours on end.

    So are you saying that the in-game textures are 5000x5000? That's crazy huge! What with normal maps and all included you guys must be beating your engine like a poor horse...

  4. #34
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    One of the most waited games on my behalf...And excellent artwork. Are you reusing the same mesh for each character? (the asian girl and the moor guy looks the same by topology).

    By the way, if I were you I would discuss with Jade about every step of the job... She's an excellent PM. I would be happy, if my PM was her

    And greetings to the whole team, AC looks like an excellent game, both graphical and technological terms
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    Crytek Budapest

    Certified Softimage Trainer

  5. #35
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    Default wonderful.

    dude the game looks cool. in dá trailer the gameplay looks decent. i guess my questions is how much time ubisoft give to model one of this lopoly hypli modeles and bulit and entire model?

  6. #36
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    hey guy s .

    here are some wire frame . hope it help you doing good looking job for game and pre render ! .

    and thanks again for all kind word.

    mesh change a little bit ( kanjar vs. dagger ) but interesting to see.

    assassin_wire.jpg

    phat.

  7. #37
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    Wow. I've never seen these. Amazing work. The texturing is outstanding! I can't even imagine what your personal work is like. Hope to see more from you soon!

  8. #38
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    Fantastic works. Simply fantastic.

    I notice you're using the same basemesh in the heads. Did the game use the same basemesh per class of NPC?

    Love the lowpoly model of Altiar, that deserves a thumbs

  9. #39
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    the assassin is awesome but the other portrait readers all seem to suffer from the same awkward symmetry problem. They look almost crosseyed and I've seen pretty much the same effect when you tate a frontview photo and mirror one half across. Suddenly there is something really unnatural about it.

    anyway great work

  10. #40
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    Thumbs up awesome awesome awesome

    u the man

  11. #41
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    Thanks phat for the screen shots of the low poly models! Your art team at Ubisoft is amazing. Just a few questions for you:

    • Is that 3839 quads or triangles? If quads then it was around 7678 tris?
    • How many maps do the main characters get? And what size?
    • Base mesh created in Maya or Max?
    Once again, thanks for sharing your work with us. Its great to see some "behind the scenes" on Assassin's Creed.
    Corey Kinard
    Modeling | Texturing | Rigging

  12. #42
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    Wow! Amazing work, I can't wait to buy this game! Thanks for sharing these.

    EDIT: Question about the daggers and arrows on the character Altair - are they static or if he throws one, will there be a dagger / arrow missing on his belt / quiver?
    Last edited by blindmice; 08-02-07 at 05:44 PM.

  13. #43
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    another technical question...does the engine take care of rendering
    single-sided polys as double-sided? (thus, really doubling the polycount
    on those areas, since its duplicating the polys at render time)

    thanks for sharing the wires!


    WailingMonkey

  14. #44
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    Very nice Works!

  15. #45
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    thanks so much for the wires, those are amazing

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