1. #31
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    Default

    Hey, thanks a lot. I am going to start working on a female soon and it will be nice to have that just as a reference.

    I do think the legs need to flow a bit more and probably the angle of the hips needs adjusting, but as a base mesh it looks pretty darn good.

  2. #32
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    Default Default Free female base mesh (nudity)

    Looks great.
    Thank you very much for the model.


    jr
    http://www.graphic-skins.com/

  3. #33

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    For those who are intersested :At least the body has ! NOT ! been built up from the scratch. It is a stock Poser 6 Character .She is called Jessie .Just google for "Poser 6 Jessie" or "Smith Micro Jessie" or "e-frontier Jessie".This is indeed a violation of copyrights , because the base mesh is not allowed to be reposted even if you have done changes.For that there are free apps aroun like "objection mover"( http://www.renderosity.com/mod/frees...=day&username=) to encode your work.

  4. #34

    Default Actual basemesh from scratch

    I HAVE made a female basemesh from scratch, which I've made available here:

    http://www.mediafire.com/download.php?iijyh40smhy

    Please read the enclosed text file. I giving it away under the Creative Commons license. I'm asking people to credit me when they create something with it, and to use it for only non-commercial work.

    That said, I hope people find it a good starting point for zBrush work!

    female_basemesh_by_jfesmire-.jpg

  5. #35

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    @ mnmava :The Jessie Bodyshape is quite unique that's why you are suspected. Methode 1 : You did Poly reducing of the Jessie mesh .This would still be a rip off .Methode 2: You used Jessie as some kind of a blue print and built your own mesh around her.That would I see as completly legal and I whould apologize for accusing you. However you will understand if you compare both figures.

    Jessie-mesh.jpg

    Render 1.jpg
    Last edited by Masterstroke; 04-25-09 at 10:55 AM.

  6. #36
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    Masterstroke you are correct in that she was used as image planes to construct the mesh but the mesh is totally done from scratch. If you Google Jason Welsh and look through his tutorials he uses image planes of Jesse for the tutorials that is where she was constructed from.

  7. #37

    Default

    Thanks for posting this. Ill add it to my collection of starter meshes. One can't have to many clean starter meshes.
    Ill return the favor with a Girl Skin mat cap i have been working on.

    Cheers

    Macgregor_oi
    Attached Files Attached Files

  8. #38
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    wrong format macgregor_oi

  9. #39

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    wrong format? Its loaded off a mac, is that causing the issue you think? I have it for PC also if that is the issue.

  10. #40
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    Default

    the issue is taht you uploaded the matterial not the object, but still i cant load it even as a material, export it as a obj.

  11. #41

    Default

    Its a skin MatCap material, you load it from the materials pallet. Or drop it in the zbrush/start up/materials directory. It is not a tool or object so it cant be exported as a obj.

  12. #42
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    Default

    Oh i thought you were uploading a model, since its kind of what was the topic about, sry ;]

  13. #43

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    lol Yeah I figured.

    I didn't have a mesh to upload so i contributed in another way=)

  14. #44
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    ok since im already posting i will upload a base mesh that antropus uploaded a few years ago, but i bet it would be hard to find adirect link to it on the forum now ;f I did some small changes on the chest and nose ;]
    Attached Files Attached Files

  15. #45

    Default

    hey, i may be late on this but how do u save the file as a ztl, i extracted the file and it saved as a obj, can u help me plz? thanx

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