1. #1
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    Default Painting Skin Video Demo

    Hello Everyone,

    Feels like I havent posted in ages so I decided to put this up here. I recorded this in my Z3 class at Gnomon using my old Stingerhead model as a demo. I got a lot of questions about how I hand paint some skins so hopefully this will give you some idea. If there is a good response I will try and do a more detailed capture.

    I had to rehost the video at veoh cause my site was getting some high bandwidth. You can view it here now : )

    http://www.veoh.com/videos/v851708WcEQPerQ

    If you already downloaded the video feel free to rehost or distribute it : )

    To help clarify the stages this image shows the underpainting, motteling (noodling) layers, and then mists of flesh color to the final.

    stingerheadPaintProgressions copy.jpg
    Last edited by madeleine scott-spencer; 07-24-07 at 12:58 PM.

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    Thank you! That is a wonderful technique. I think I'll take a stab at it.

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    hey scott!

    thanks for taking the time to do this.
    -looking forward to see this video, when i get home. looking good.

    -r
    rasmus warming
    rasmusw.dk


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    Thanks guys!

    A quick breakdown of the process is as follows

    polypaint fill a base color on the model
    using a dot alpha set to spray stroke with the color modifier set to 0 spray reds blues and yellows on the whole head

    I isolate these based on color temapture zones on the face.

    warm: cheeks, ears, nose, chest, sometimes neck

    gold/yellow: forehead, areas where the skin is thinner and bone is close to the surface, bridge of nose, clavicles, temporal ridge, chin

    cool: beard line , lower jaw, temples, recesses

    once these overstated colors are blocked in I cover the entire head with a fine layer of little white squiggle lines
    once thats done I switch to a skin shader then with a standard brush set to a VERY low opacity ( 3 or 4) I mist a version of the base color over the whole head. This pushes all those colors back into the skin.

    I think switch back to the spray brush and add in reds, blues, yellows, and cool grays where needed.

    IN the end I use cavity masking to paint into the detail a light warm brown.

    Hope that helps a bit. I really will do another one with teh whole menu system visible next time. I was talking while I did this one so I didnt think to record thw whole screen.

    S

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    Thanks Scot. Great video.

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    Very nice. I wish, if layers would work with polypainting...
    Cheers,


    Szabolcs Matefy "Jester"

    Senior Character Artist
    ZBrush, Maya

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    Nice job, Scott! Nice use of your primaries to create a base underflesh tone. I really like all the depth in the skin coloration that came about by your technique. It's too often that people don't understand all the colors that are actually in skin tones and it is obvious that you have gained a great grasp on that. Good work!
    Bill

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    wow!! thanks Scott!!

    amazing!!

    Alex Oliver

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    Default Thanks

    I've really enjoyed your skin work and I had been hoping you would do a tutorial.
    -Greg Banville
    Modeling, Animation, Lighting

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    Scott, you're so cool! Transferring airbrush techniques to 3D model painting and having fun at the same time!
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

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    Thanks Scott. I'm currently about to texture an Alien so this will work out perfect.

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    Many thanks Scott...

    Cheers
    Lucky_1

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    very nice!...always great to see various techniques (and much appreciated).

    thanks!


    WailingMonkey

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    Scott,

    Wonderful video. How would you create an SSS (Sub-Surface Scattering) effect such that the ears and nostril flares and horn edges would seem to possess qualities of translucence? Your interpretation of color zone theory is attractive and successful.

    When you go into the tight close-ups of the eyes and face, what exactly are you doing?

    One of the more interesting techniques is your masking of the horns around the 14 minute mark (anyway, it looks like masking, maybe you’re painting with dark grey). What are you doing?

    Can you explain 'Cavity Masking' a little more?
    Lastly, how accelerated was your recording session? How much ‘real time’ did the 17 minute video represent?

    Thanks!

    ~S.~

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    I'd love to see this video! Can someone please host it on something else then Veoh? Pleeeease!!!
    Last edited by ZModerator; 11-20-07 at 01:39 PM.
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