Love the Siren so far. Very sexy in a dark way..muhhahahaha...
She obviously needs a little tweaking on the elbow/upper arm..but I am digging her so far.
Are the appendiges on the corners of her mouth whiskers like on a catfish? or more of a tentacle type thing?
Glad you got started on her
Looking forward to updates on her for sure.
Yeah I need to work on the arms, quite a bit. I haven't decided wether to have arms look normal or to add spines and fins down them yet. The appendages on the mouth are to be tentacals like those of a squid. I Initially had tusks there, but didn't like them. still not to sure on these either.
I''ve set her aside at the moment to concentrate on gettin the set done, a split screen of of above and below the water line. Sounds simple, but to get the ripples / Waves and reflection to look right is proving a bit taxing but getting there. Once thats done i can put her in and see which areas need to be tweaked. I also have a whale i've modeled, to sit in the distant with the top acting as a false Island and under the water level the whale will be evident.
I have this Idea of a siren, when out of water looks very human and quaint, but under water becomes this gnarled fearsome predetor.
Still not sure about these Matcap materials, and may go back to the old Mats. I don't see the point in them, if they don't react to light setups. Other than look good when modeling, like with clay.
And I hope with ZB3.1 ZB becomes more stable, I have lost hours of work with it crashing. I think an auto save wouldn't have gone a miss.
Ok mate more postings coming soon.
Love that idea!!I have this Idea of a siren, when out of water looks very human and quaint, but under water becomes this gnarled fearsome predetor.
And that is kewl. I could picture that in my mind lashing out and either giving a choking embrace on the victim's throat/neck, while she gets down to business on using the beautiful pearly whites to shred his faceThe appendages on the mouth are to be tentacals like those of a squid
Sorry to hear that it is crashing so much on you. I haven't crashed mine too many times, but my problems are because I am using antiquated hardware. That should be changing soon though, I hope. And yes, auto save would be one helluva nice feature. I wonder if a script could be made to do that?
I love alot of the matcaps, but I am also using my 2.0 lights and mats too...At first they really didn't react the right way, but I found that going into the Adjustments under the Render pallette, I was able to tweak them to work like they did in 2.0.
take care my friend and I will look for more updates on the Siren and your set pieces.
thnx for sharing,
Ok after getting the water to reflect to almost the point i'm happy with will tweak nearer completion, I've started lay the set out, feel the main Whale maybe set better so will be moving it around till I'm happy.
I can now see all the details I need and don't need to add to the Siren.
Texturing is all rougth at this stage.
I ment to have said this in me last post, yeah ZB seems to crash or get glitches, but I have a feeling it might be down to me OS. I'd been running win2k for years, then brought me mates XP edition off him now that he's struggling with Vista. But I Installed it on to its own drive partition, as did with 2k but it took more space and I'm only left with 1gb on there where i like to at least have 2gb free on the OS Partition. So I'm wondering if it has some thing to dod with that and creating conflict with the virtual mem. As I'm aslo experiencing problems with photoshop which i've never had.
Also Firefox browser seems unstable. So it may not be ZB.
As with Matcap, i do like them for modeling and I guess once i really stick my head in to them I'll find greater use for them. but as you can see on the textured version above, the body of the siren is a matcap all other materials are 0.2 and around the body i get a dark line once the lights are on and rendered. So i'm going to have to replace that material.
I do love the new ZB though, and as i said on onw of your threads their are so many possibilities my mind wants to take a project through with all the new features I end up going of on tangents wich slows my workflow down but should give me greater creativity in the long run.
Ok mate speak soon and now i have a rougth set layout, i'm back to sculpting the siren and then the whale island.
No offence, lady, but if looks were taxed, you'd get a refund
ah cool,m thats a cool idea..
Pretty face above the surface, but monster below...
I love the idea!
Sébastien Legrain A.K.A Sebcesoir
Yeahh!!! Thx pixologic, it's damn cool to have Zbrush caps!
well I've been a bit slack in posting updates on this, been making the most of the sunshine here in the UK, seeing as its abandoned us for most of the summer.
I've decided I'll be doing the hair in PS at the end, working on some form of body armour in the form of an external sort off rib cage. Not fully happy with the way it's come out so again I could be going back to the drawing board.
I've also decided to open the set canvas up to a landscape view, just a depth render added here for now.
pumeco Beauty is only skin deep!!! Thanks for the comments
Sebcesoir Thanks for youre comments, the idea has lingered in my mind for many a year now, I'm glad you like the concept and hope you like the final outcome when i have finished.
I think this is coming along nicely. The idea is twisted and the more details you add the more interesting it becomes to look at. However I feel you have anatomy issues that make it look masculine. THe shoulders and the brow area in particular. Other than that, great job!
Thanks Bryan, yes I agree anout the masuline appearance and my wife keeps pointing it out to me. With the body, I'm not to concerned at this moment being that it's mor creature. but the head does bug me and I keep tweaking the brow and upper cheekbones. I partly feel its because the large jaw area throws it all off. I will be doing some hair tests soon to see if that helps bring a mor femanin features.
But the some would say that the Sirens where androgenous creatures. S oI could go with that as a get out clause.
Ok just playing with the set and added some base texturing and materials, need to fill out the negative space next. and parts of the Siren need better texturing. Using the MatCaps, it's taking a while for me to get on with these. However afte my first experimenting with the MC's to get a wet whale texture i was a little more than inpress. so I'm gonna continue with them.
the water, I feel stille needs work, not hapy with the way it reflects.
C&C's always welcome. Thanks for loooking
Love the update. Your corrected the maleness on the human part of the head...definitely female looking now. My daughter thinks this piece looks kewl also. She loves the whale/island also...very creative. You always do such appealing works imho. I need to get back to trying to create a scene rather than just head and shoulders..lol... I also like the little feeder fish around her.
Thanx for sharing and looking forward as always for more.
Thanx Ron, I glad yourself and your Daughter like the way this is coming along. The feeder fish was flash of inspiration that came in the other night.
I also think i done the right thing opening the scene up, even though it means losing some of the deatails on the siren. What I have planned next with this i feel might prove a bit tricky to acheive but I'll talk about that more once I know if get the idea to look right.
I'll keep you posted
Thankx again S