No Problem
I have the Zscript here now. Let’s just say say it’s in beta form right now.
About the subtool problem, all I needed was to place an extra button to prepare the entire tool for the camera, to automate the deformation rotation of the entire tool for all subtools in one click. Though depending on the tool’s deformation this button may need to be clicked more than once though I doubt.
Anyways, here it is, and with the extra button added the limitation I mentioned should be gone.
Oh and this of course is thanks to Marcus Civis, thanks very much for that suggestion it sort of solved the problem even though maybe not the most attractive solution.
ZCamera Quick Instructions:
1: Load the Zscript
2: Load Your tool. With tool selected, press on the: Prepare Tool For Camera Button. You may need to press this button more than once until you get the right rotation deformation so that the camera will rotate correctly so dont panic if you get very strange camera rotations around tool’s y-axis, in that case click the button again till it’s right, but usually should be pressed ONLY ONCE if modeled normally.
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Change view of the tool and press on the Set Camera Start button to specify where camera shall start panning / rotating from i.e. the start camera.
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Change view of the tool and press on the Set Camera End button to specify where camera shall stop panning / rotating, i.e. the destination camera.
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Make sure to apply appropriate settings from Movie Palette within ZBrush.
6: Scroll the Frames Slider appropriately to specify the number of frames to capture, which corresponds to the relative speed of the camera movement
7: Press Preview Camera button, only after the start and end cameras have been specified, to preview the camera movement.
8: Press Render Camera button, again only after the start and end cameras have been specified, to render the scene as the camera is applied.
Finally, Enjoy, I hope it’s helpful.