Hi my name is David Giraud,
I was part of the beta team for Zbrush3 and
I've been working for the past 2 years on
Assassin's creed. It's been a great experience and
I worked with some very talented individuals,
including Phat (Patrick Gagné) who was the lead character artist.
I also just got featured on pixologic.com on the ubisoft interview
(it was a first experience for me in front of the camera and
it was very weird). I want to thank pixologic and ubisoft for the opportunity.
So now I can show some of the characters I modeled and
textured in Zbrush.
I was using 3ds max 8 for the basemeshes then modeling and
texturing in zbrush2 (I've also used photoshop cs for the texturing)
then back in max for the renders and shaders.
I'm often being asked about the polycount of my high-res but
to be honest I don't check, it is irrilevant since I use a
mid-res mesh with normals and bumps and
displacement maps sometimes.
What I'm showing here is only a few images
you can see more in my gallery at
of course those are the High-res and
I won't show the low-res since they will be in the game.