1. #1
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    Default Assassin's creed NPC characters

    Hi my name is David Giraud,
    I was part of the beta team for Zbrush3 and
    I've been working for the past 2 years on
    Assassin's creed. It's been a great experience and
    I worked with some very talented individuals,
    including Phat (Patrick Gagné) who was the lead character artist.

    I also just got featured on pixologic.com on the ubisoft interview
    (it was a first experience for me in front of the camera and
    it was very weird). I want to thank pixologic and ubisoft for the opportunity.

    So now I can show some of the characters I modeled and
    textured in Zbrush.
    I was using 3ds max 8 for the basemeshes then modeling and
    texturing in zbrush2 (I've also used photoshop cs for the texturing)
    then back in max for the renders and shaders.
    I'm often being asked about the polycount of my high-res but
    to be honest I don't check, it is irrilevant since I use a
    mid-res mesh with normals and bumps and
    displacement maps sometimes.

    What I'm showing here is only a few images
    you can see more in my gallery at
    mojette.deviantart.com/gallery
    of course those are the High-res and
    I won't show the low-res since they will be in the game.
    vigilante.jpg
    Black_man_by_mojette.jpg

    Black-woman.jpg

    NPC_face_male_03_by_mojette.jpg

    Beggar_by_mojette.jpg
    Last edited by Lil'sister; 07-13-07 at 09:09 PM.

  2. #2
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    Default

    Very cool stuff. I am thoroughly impressed.

  3. #3
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    Default

    Great stuff.

    Cheers

    Ralf Stumpf

  4. #4

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    Outstanding every single detail and mainly the skin texture is amazing

  5. #5

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    Incredible and inspiring characters, David.

    I watched the Ubisoft interview (which was great by the way) and it looks like you guys are really harnessing Zbrush especially for more mechanical and clothing type objects. I'm curious how simple a base mesh you generally use when constructing a character (like the muslim soldier and his armor, for example)?

  6. #6
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    Awesome! I love the work you guys are doing over there. Excellent stuff.

  7. #7
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    amazing!!
    Alex Oliver

  8. #8
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    uh...whoa! unbelievable.

  9. #9
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    Thumbs up

    wow

  10. #10
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    Okay, these are just stupid. Stupid GOOD that is! Great work!

  11. #11
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    nice work.
    The attempt is more important than the outcome. E.Askue

  12. #12
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    Awesome David, when i saw the ubi interview on the pixologic site i thought "They BETTER be talking to David!" Glad you got a yourself a nice slice of recognition for your great work! Now it's just a matter of time before we see you on a Gnomon DVD etc (I'd buy that!... ... or borrow your copy)

    Anyway big thumbs up and really glad you got featured bud!
    Art-Machine - www.Art-Machine.com
    Professional Texture/Model Monkey - For Hire

  13. #13
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    Absolutely beautiful characters! Very inspiring. Well done

  14. #14

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    Awesome work! So life-like.
    Threads: * - * -* - * - * - * - * - * - * - * - * - * / Tuts: * - * - * - *

  15. #15
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    Just when you think you cant get anymore amazed!Holy smokes sensational work.What an inspiration..

    cal
    calum5.com
    ---------------------------------------------------------------------


    CG Portfolio:
    http://calum5.cgsociety.org/gallery/

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