ZBrushCentral

Cheap melting model technique

This is just a quick text tutorial to show you how to make an El Cheapo melted look to your model. I may make this a proper tutorial with images and stuff or I may not, though.

1) Load you model into Zbrush and take it to your highest or second highest subdivision level.

2) Paint on some spots and wavy lines on various places on your model as a mask and invert it.

3) In the deformation menu, use ‘inflate’ a bit so your spots bulge out slightly.

4) In the deformation menu, use ‘gravity’ a bit (use a negative value) so your unmasked polygons sag. Gravity can be strong so be careful.

5) Finally, smooth and unmask as per taste. You can redo this a few times for a really melted look.

If you try this out, post up some of your experiments in this thread if you like.

Enjoy!

Cheers,
Revanto :stuck_out_tongue: