1. #1
    New Member User Gallery
    Join Date
    Jun 2007
    Posts
    4

    Default Hello + Bust

    Hello, my name is Herman Guardia, 28 years old, Graphic Designer, from Chile L.A.

    And now i'm a unemployed3dwannabemodeler so i made some sculpt in zbrush and other things in 3dmax just for wasted time and loosing hope for one day find a job doing this for living.

    well, i made this bust some weeks ago and made a litle rework yesterday and today. i hope u like it.

    HIRES:
    http://img182.imageshack.us/img182/6750/024highyt9.jpg
    024_medium.jpg


    HIRES:
    http://img243.imageshack.us/img243/811/025highmm6.jpg
    025_medium.jpg


    I will do some more models to show here but some time later. For now still looking for job.


    and LONG LIVE TO ZBRUSH! it works for unemployed people to!


    Cheers!

    -HermanG

  2. #2

    Default

    Real nice! Very promising. Small crit/advice however come out of symetry before you start adding detail otherwise it is very difficult to get rid the symetrical look. It will give your work a much more organic natural feel!

  3. #3
    Member User Gallery
    Join Date
    Jun 2007
    Location
    Bucks, UK
    Posts
    53

    Default

    very nice work Herman, loving the attention to detail

  4. #4
    New Member User Gallery
    Join Date
    Jun 2007
    Posts
    4

    Default

    Hey there!

    leighBamforth: Thanx man, you're right about the symmetry, maybe now i do the details in diferent layers. only bad thing is the layers only work in one level. but is a idea to don't messup the base form.


    deep_set: Thank you man, i'm glad that you like it.


    right now i did this other, i'm in the base form stage for now. and with the same base mesh.. i'm so lazy

    HIRES:
    http://img220.imageshack.us/img220/9136/002dh1.jpg
    001.jpg

    Cheers!

    -HermanG

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