Thanks!
Thanks!
Very nice work! I have been keeping my eye on this thread for a while. Couldn't keep quite any longer. That texture on that last one is nice. Is it polypainting?
Thanks! Yes, it's poly painting. I put colors on in waves, starting low and then upping the intensity as I went.
Any idea why my model would get flayed at the bottom edges like that? It's the same base mesh I used on the other heads and this model only went to 1.2 million polys, so I'm confused why that would happen. (I'm such a NOOB lol)
how did I miss this thread until now?... great stuff!... it would be cool to see you reach beyond head busts a little
Thanks. It's all I've had time for (especially while learning the app). Hope to have some more time soon. I'm still trying to figure out if ZB can export renders or if I just do screen grabs (which is what I've been doing). This weekend I'll sit down and read up on that though.
Again, thanks everyone!
Nice. Very nice indeeed. Maybe a square iris? Only thing that bothers me is the last one looks very symmetrical. Unless its for games then cool![]()
Dig the nose on top of the head![]()
cheers
Brett
Thanks. He's actually not all that symmetrical...jus the poly painting is. I forgot to switch symmetry back off after tweaking his mouth before I jumped into texturing. By the time I'd realized it was on it was too late to go back. I'll be more careful next time though, can't let the texture ruin the model, now can I?
Thanks again.
By request, I am adding a body to one of the heads:
![]()
Thanks for the suggestion!
![]()
post 29 is a killer piece!Glad to see you making his body also!
Lots of marvelous work here,enjoying the thread!
cal
calum5.com
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CG Portfolio:
http://calum5.cgsociety.org/gallery/
Thanks gang!
This model:
![]()
Was inspired by this artist (check the doggies in the thread):
http://www.conceptart.org/forums/sho...t=81143&page=4
hey very very nice things in this thread.![]()
i 'll keep a eye on it![]()