1. #1
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    Default first post

    http://www.zbrushcentral.com/zbc/att...id=61247&stc=1hey, love the community here I'm a new poster but long time viewer. Here is a WIP not sure where it's going.
    zweb.jpg
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    Last edited by mphilip; 06-19-07 at 06:07 PM.

  2. #2
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    Default update

    here is an update, anyone know how to add on a body without another 3d app?
    webup.jpg
    Last edited by mphilip; 06-19-07 at 06:54 PM.

  3. #3
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    [QUOTE=mphilip]here is an update, anyone know how to add on a body without another 3d app?

    You can do it this way
    http://www.zbrushcentral.com/zbc/showthread.php?t=47410

    Or with the zproject brush
    http://www.zbrush.info/docs/index.ph...t_and_SubTools

  4. #4
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    I will try the first method today and post results thanks...

  5. #5
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    Default Bump in the road

    ok so i gave your method a try, I shift click to paint topology and join the meshes, everything goes well except my fingers and toes fall apart. Can anyone help?
    prob.jpg

  6. #6
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    Have a look at this first

    http://www.zbrushcentral.com/zbc/showthrea...6&page=32&pp=15

    But you will nee to understand the Editing existing topology section before you can make it work.

    http://www.pixolator.com/zbc/showthread.php?t=44876&highlight=flow

    I think you could just use the Editing existing topology method after you create new poly meshes and insert one of them so have only one mesh , and just skip the shift painting altogether but I haven’t tried it yet. good luck


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