How would you like:
a ZAppMax Plugin Under the Tools menu for 3DSMax that exports the selected model with it’s texture to ZBrush3.
Ready for painting.
All you do is:
1) Select Model,
2) Hit ZAppMax in 3DSMax,
3) Paint in ZBrush,
4) and Hit ZAppMax in ZBrush.
Texture Saved/Updated.
Yes the UV’s would need to be setup before you do this…
Would be Gr8 for game model texture generation ext.
So what do you think… :qu: