1. #16
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    thanks for the additional workflow info, Ralf.



    WailingMonkey

  2. #17
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    Superb job...

    Very very cool character style.
    So, do you make the render in Zbrush ?

  3. #18
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    Hello, thanks for comments.

    New »Scary Toons«.
    The famous Scottish pirate »Connor Redbird«.
    Modeling Maya/ZBrush, texturing and rendering Zbrush.
    Compilation and color correction PS.
    Hope you like it.

    Cheers

    Ralf Stumpf

    PirateRedBird#1.jpg
    Last edited by stumpf; 07-02-07 at 10:12 AM.

  4. #19
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    Shiver me timbers if it ain't the very spit of the Cap'n!

  5. #20
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    Default Great Work

    Great work. Congratulations!!

  6. #21
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    Hahahaha, wonder what brought that image out?? LOL Love this new addition to your awesome collection.
    Jason Belec
    Kiss Your Sister Studios... YEAUCH

    Eternal Zsphere thread : 'Origins' begins... : Liquid Maya

    Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.

    'Obey me! I am ROOT!'

  7. #22
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    I like these works a lot. They have a nicely polished look and feel and I could easily see them as fully realized plastic figures.

    The finished renders look really nice... I'm just wondering how different your final ZBrush renders look from the actual final pieces after you've done all the photoshop work... cause the renders are immaculate.

    I like that you show a lot of range in your style of work (between these and your other creature works). It's refreshing.

    I look forward to more!
    Zero Dean
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    ZeroDean.com

    Facebook Adventure Page:

    http://facebook.com/ZeroDeanX


  8. #23
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    Hello, thanks for comments.

    I work on a new toon. Just want to show some hard modeling with ZBrush.
    Hope you like it.

    Cheers

    Ralf Stumpf



    BotRenDocu#2.jpg

    BotRenDocu#1.jpg

  9. #24
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    Crisp fine work.
    calum5.com
    ---------------------------------------------------------------------


    CG Portfolio:
    http://calum5.cgsociety.org/gallery/

  10. #25
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    Wow nice work, it's kind of refreshing to see some unrealistic cartooney type characters done in zbrush . I really like Pumkin Man and Marvin they look bad ass.

  11. #26
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    How very creative works you have there you are one of my favorite artists--love your style man

  12. #27
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    your works are pretty cool.
    They are cute, but I prefer the robot for the hard edge work (Just for the knowledge, because your toons are so cool, I love the mantis )

    How did you do that, I want to know Im trying to do some hard edge work but I got some problem, and you are doing what I want.
    Let us know how do you do that great thing.

    That would be cool to know how you do those smooth slope, like the smile, the brow and so on.
    Last edited by PrayingMantis; 07-06-07 at 07:53 AM.

  13. #28
    skulll_monster
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    hey stumpf its perfect....really i like this Toys...Really Lovely toys...

  14. #29

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    love your work man!


    Do you think you could show us someday a step by step rundowm of how you do the hard-edge style modeling.. for example with that smile but.. that's a great example of showing zbrush is actually capable of hard edge modeling..
    I love to give that a shot on a future animation project we're working on..

    btw.. do you work for a company or are you a freelancer?

    cheers

    Peter
    www.corvidae.net

  15. #30
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    Hello, thanks for your comments.
    Another part of the "Smile Bot" toon
    For the technique: I use the whole spectrum of tools in ZBrush.
    Masks, alphas and the global deformations tools like inflate, size, offset and
    others. I guess the key is to work with high poly counts and with clean masks
    and alphas. hope this helps a little.

    Cheers

    Ralf Stumpf

    Freelance Designer, Illustrator and Character Modeler
    Online Portfolio: http://wildwire.cgsociety.org/gallery/

    BotRenDocu#3.jpg

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