thanks for the additional workflow info, Ralf.
WailingMonkey
thanks for the additional workflow info, Ralf.
WailingMonkey
Superb job...
Very very cool character style.![]()
So, do you make the render in Zbrush ?
Hello, thanks for comments.
New »Scary Toons«.
The famous Scottish pirate »Connor Redbird«.
Modeling Maya/ZBrush, texturing and rendering Zbrush.
Compilation and color correction PS.
Hope you like it.
Cheers
Ralf Stumpf
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Last edited by stumpf; 07-02-07 at 10:12 AM.
Shiver me timbers if it ain't the very spit of the Cap'n!![]()
Great work. Congratulations!!
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Hahahaha, wonder what brought that image out?? LOL Love this new addition to your awesome collection.![]()
Jason Belec
Kiss Your Sister Studios... YEAUCH
Eternal Zsphere thread : 'Origins' begins... : Liquid Maya
Jason can be reached at Cowboy Feng's Spacebar and Grill. If you know where it is, you are indeed privileged. It's your round.
'Obey me! I am ROOT!'
I like these works a lot. They have a nicely polished look and feel and I could easily see them as fully realized plastic figures.
The finished renders look really nice... I'm just wondering how different your final ZBrush renders look from the actual final pieces after you've done all the photoshop work... cause the renders are immaculate.
I like that you show a lot of range in your style of work (between these and your other creature works). It's refreshing.
I look forward to more!
Hello, thanks for comments.
I work on a new toon. Just want to show some hard modeling with ZBrush.
Hope you like it.
Cheers
Ralf Stumpf
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Crisp fine work.![]()
calum5.com
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CG Portfolio:
http://calum5.cgsociety.org/gallery/
Wownice work, it's kind of refreshing to see some unrealistic cartooney type characters done in zbrush
. I really like Pumkin Man and Marvin they look bad ass.
How very creative works you have there you are one of my favorite artists--love your style man![]()
your works are pretty cool.
They are cute, but I prefer the robot for the hard edge work(Just for the knowledge, because your toons are so cool, I love the mantis
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How did you do that, I want to knowIm trying to do some hard edge work but I got some problem, and you are doing what I want.
Let us know how do you do that great thing.
That would be cool to know how you do those smooth slope, like the smile, the brow and so on.
Last edited by PrayingMantis; 07-06-07 at 07:53 AM.
hey stumpf its perfect....really i like this Toys...Really Lovely toys...
love your work man!
Do you think you could show us someday a step by step rundowm of how you do the hard-edge style modeling.. for example with that smile but.. that's a great example of showing zbrush is actually capable of hard edge modeling..
I love to give that a shot on a future animation project we're working on..
btw.. do you work for a company or are you a freelancer?
cheers
Peter
www.corvidae.net
Hello, thanks for your comments.
Another part of the "Smile Bot" toon
For the technique: I use the whole spectrum of tools in ZBrush.
Masks, alphas and the global deformations tools like inflate, size, offset and
others. I guess the key is to work with high poly counts and with clean masks
and alphas. hope this helps a little.
Cheers
Ralf Stumpf
Freelance Designer, Illustrator and Character Modeler
Online Portfolio: http://wildwire.cgsociety.org/gallery/
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