Recall_Info is an un-released, gereral purpose plugin, I did for Zbrush2, and it still works for Zbrush3.
There have been no substantial changes since ZB2, so there no accounting for SubTools, the Transpose Tool or other ZB3 features.
Recall_Info stores Tool information as data sets.
Every data set stores Transform, Alpha, Material, and Texture information.
You may Add upto 10 data sets, and any part of a data set can be turned on or off.
To use Recall select a 3D object, and goto Edit mode. Now you can Add data sets by pressing the “Add” button.
Recall any part or all of a set by pressing “Recall Info”.
If you have “Auto Recall” enabled, you can just use the “Recall” Slider.
The Recall Modifiers panel has toggles for what part of a data set is used when a set is Recalled.
You can Delete data sets with the “Del” button.
You can Overwrite a set with the “Update Cur” button.
What various things can you do with Recall?
By default, only the Transform modifiers are on. (Position, Scale, Rotation)
In this state, you can rotate your model, while in Edit mode, and Recall whatever rotation you had it on before.
If you are placing additional tools, you can toggle certain axis on or off for alignment to a previous position.
You can match the scale of another Tool, or just a single axis.
With the non-transform toggles on (Alpha, Material, Texture), you can have your favorite Tools settings at your fingertips.
Go back and forth with your favorite Alpha brushes, or match the Texture/Material of another Tool.