- Apply Flat Color
[attach=59761]1.jpg[/attach] - Apply New Texture
[attach=59762]2.jpg[/attach] - Go to Lowest Subdivision level
[attach=59777]3b.jpg[/attach] - Apply Adaptive UV (Setup the UV’s If required to do so)
[attach=59763]3.jpg[/attach] - Go up to your prefered Subdivision level
[attach=59764]4.jpg[/attach] - Drop model with PrejectionMaster
[attach=59765]5.jpg[/attach] - Export Image
[attach=59766]6.jpg[/attach] - Choose your destanation folder, filename and filetype
[attach=59767]7.jpg[/attach] - Open In Photo Editor… exp. Photoshop
[attach=59768]8.jpg[/attach] - Do Your Thing
[attach=59769]9.jpg[/attach] - Safe your File (remember to flatten Image)
[attach=59770]10.jpg[/attach] - Import File at ZBrush 3
[attach=59771]11.jpg[/attach] - Select the newly edited file
[attach=59772]12.jpg[/attach] - There you have the result of the imported File.
[attach=59773]13.jpg[/attach] - Pickup model with Projection Master
[attach=59774]14.jpg[/attach] - Change The material for shading in ZBrush
[attach=59775]15.jpg[/attach]
The final result…
[attach=59776]16.jpg[/attach]
Pixologic: Good Luck with the development of ZApplink Rel. 3.0
This is just a workaround I Use.
ZApplink is far Better.