ZBrushCentral

ZAppLink's Workaround for ZBrush 3

  1. Apply Flat Color
    [attach=59761]1.jpg[/attach]
  2. Apply New Texture
    [attach=59762]2.jpg[/attach]
  3. Go to Lowest Subdivision level
    [attach=59777]3b.jpg[/attach]
  4. Apply Adaptive UV (Setup the UV’s If required to do so)
    [attach=59763]3.jpg[/attach]
  5. Go up to your prefered Subdivision level
    [attach=59764]4.jpg[/attach]
  6. Drop model with PrejectionMaster
    [attach=59765]5.jpg[/attach]
  7. Export Image
    [attach=59766]6.jpg[/attach]
  8. Choose your destanation folder, filename and filetype
    [attach=59767]7.jpg[/attach]
  9. Open In Photo Editor… exp. Photoshop
    [attach=59768]8.jpg[/attach]
  10. Do Your Thing
    [attach=59769]9.jpg[/attach]
  11. Safe your File (remember to flatten Image)
    [attach=59770]10.jpg[/attach]
  12. Import File at ZBrush 3
    [attach=59771]11.jpg[/attach]
  13. Select the newly edited file
    [attach=59772]12.jpg[/attach]
  14. There you have the result of the imported File.
    [attach=59773]13.jpg[/attach]
  15. Pickup model with Projection Master
    [attach=59774]14.jpg[/attach]
  16. Change The material for shading in ZBrush
    [attach=59775]15.jpg[/attach]
    The final result…
    [attach=59776]16.jpg[/attach]

Pixologic: Good Luck with the development of ZApplink Rel. 3.0

This is just a workaround I Use.:wink:
ZApplink is far Better.

Attachments

Thx for your nice method

Don’t forget to do a screen capture of your tool as a layer to guide “your thing”…